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  1. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,405
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Pixela View Post
    If I could buy 99 echo drops in one stack I would do it right now and would not need to restock for a long time.

    I remember years ago, I forget what fight it was but I was helping someone with something on my whm and I just logged on and went off and did it. I forgot to restock my stack of echo drops and I got silenced twice, I had one and used it and then was silenced again. We wiped.

    If I had bought 99 weeks earlier I would not of ran out, the 12 in a stack meant I had to keep remembering to restock and if you forget you can wipe.

    Most games are designed for you to win and the odds are stacked in your favour with very scripted mechanics, XI is one of the few games where it's far more unpredictable and where they actively design systems for you to fail. How many games have rage systems built into the core game? In XI almost every monster rages at 20% and so the closer you get to success the harder the fight becomes.

    Stack sizes are another such fail point, the more stumbling blocks they put in and you overcome the better it feels to win.
    I can safely say I've never wanted to have what would currently be 8 stacks of echo drops on hand for immediate use. Maybe MAYBE 3 at a time but I certainly have the room for that.


    How many games have rage systems built into the core game?
    Most modern MMOs have rage mechanics. But the raging is the fail state, not just a more difficult state. in FFXIV, in most cases when you reach enrage the boss just instantly kills everybody. There's only a few where you can keep fighting for any amount of time (and most of the ones where it was possible to finish after rage were early on in FFXIV history)
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    Last edited by Alhanelem; 12-13-2022 at 01:14 PM.