Quote Originally Posted by Mirabelle View Post
How would changing PLD and RNG enmity make the game less challenging? By making those jobs not have to level NIN, THF or MNK to be useful? Its about job balance which typically takes a jobs weaknesses and adjusts them to make them more useful.
I'm not sure adjusting enmity caps for different jobs would do that but its not the most ridiculous idea. Certainly less ridiculous than allowing MNK's 4k HP and WHM's unlimited MP.
Allowing a tank job to exceed other job's total possible hate is similar to giving a healer infinite MP. The challenge that a lot of people keep referring to was pacing, anticipation and micro management. Nowadays you just zerg because total HP and cure spells exceed the possible damage a monster can do to you and because a single weaponskill can pretty much cap your hate.