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  1. #1
    Player Mirabelle's Avatar
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    Quote Originally Posted by Catsby View Post
    People complain that the game has no challenge now but something like this would guarantee it. Ranger's enmity problem isn't Ranger's enmity problem. The enmity system as a whole is stuck at level 75.
    How would changing PLD and RNG enmity make the game less challenging? By making those jobs not have to level NIN, THF or MNK to be useful? Its about job balance which typically takes a jobs weaknesses and adjusts them to make them more useful.
    I'm not sure adjusting enmity caps for different jobs would do that but its not the most ridiculous idea. Certainly less ridiculous than allowing MNK's 4k HP and WHM's unlimited MP.
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  2. #2
    Player Catsby's Avatar
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    Quote Originally Posted by Mirabelle View Post
    How would changing PLD and RNG enmity make the game less challenging? By making those jobs not have to level NIN, THF or MNK to be useful? Its about job balance which typically takes a jobs weaknesses and adjusts them to make them more useful.
    I'm not sure adjusting enmity caps for different jobs would do that but its not the most ridiculous idea. Certainly less ridiculous than allowing MNK's 4k HP and WHM's unlimited MP.
    Allowing a tank job to exceed other job's total possible hate is similar to giving a healer infinite MP. The challenge that a lot of people keep referring to was pacing, anticipation and micro management. Nowadays you just zerg because total HP and cure spells exceed the possible damage a monster can do to you and because a single weaponskill can pretty much cap your hate.
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  3. #3
    Player Mirabelle's Avatar
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    Allowing a tank job to exceed other job's total possible hate is similar to giving a healer infinite MP.
    Exactly. Then things would be balanced again ;p

    But seriously, there many things that allow enmity to change in a fight, such as monster abilities that reset hate and damage taken by the tank. So a higher enmity cap doesn't ensure the mob stays adhered to the tank, nor does it ensure said tank can stay alive. But it does allow DDs to be a bit more free flowing with their damage which is really the point of getting the best gear. If you have to intentionally gimp yourself to maintain hate on the tank, then what's the point of great gear? Look at me I have superior gear but I can only shoot an arrow every 30 sec or I'm dead. I'm so much better than the guy in average gear that can shoot continuously for just as much damage.
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