Results 1 to 10 of 49

Hybrid View

  1. #1
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Mirabelle View Post
    What really would be nice is an enmity decay job trait. Dropping a specified amount of hate per tic potentially merit able or improved with gear. That would be better than less enmity per shot.
    Yeah, this is a nice idea. To be honest, so is every idea that gives a rng a means to lower it's enmity.

    Also I'm sorry Fyreus, your argument appears to be "we get to DD out of AoE range". Yeah, great, except you still need to run into 15"ish to fire your WS unless you're using detonator/empy arrow. And Most dangerous difficult mobe where you'd want RNG have AoEs that span either 15" or 20" (more often than not, 20")

    Feliciaa pretty much nailed it. The idea of an outside-aoe DD is a nice idea but it doesn't work because the enmity system has not been changed. The enmity system was maybe sensible for like 6-8 years ago, but with the lvl cap increase, new gear, new abils/traits, and the epic destruction that is atma, the hate cap hasn't changed. It's far tooe asy to cap hate on any DD on a monster. RNG included.
    (0)

  2. #2
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Quote Originally Posted by noodles355 View Post

    Also I'm sorry Fyreus, your argument appears to be "we get to DD out of AoE range". Yeah, great, except you still need to run into 15"ish to fire your WS unless you're using detonator/empy arrow. And Most dangerous difficult mobe where you'd want RNG have AoEs that span either 15" or 20" (more often than not, 20")
    What i said was misinterpreted and there was no argument, purely how things look from an angle that isn't ours as the player. What i'm saying is looking at how things work and the updates (atleast the english notes) SE is considering slower enmity gain over time and SE is aiming in that direction but they too are trying to ws at 20). I think there's a mechanic in mind we don't care to see or can't see that they don't want to trip up while tip toe around sorta like smn bp timer. I can see them tweaking what we have but maybe not until they show us what's up next content-wise.

    Dousing or shedding is nice but like i stated in my third paragraph proper fixes to what we have would be far more likely since arrow enmity hasn't changed since most of us first picked up rng and they haven't mentioned any of the sort. An active stealth shot we can pop and fire off ws > sekk > ws > SS+Ba >ws under -30 or 40 enmity under a short duration seems sexy to me without having a bandwagon or rng alliance insurgency (again). Fully active camo we can shoot/ws behind is icing on my cake.

    We gotta realize they won't help us but will throw us a bone.
    (0)

Tags for this Thread