Quote Originally Posted by Mirabelle View Post
What really would be nice is an enmity decay job trait. Dropping a specified amount of hate per tic potentially merit able or improved with gear. That would be better than less enmity per shot.
Yeah, this is a nice idea. To be honest, so is every idea that gives a rng a means to lower it's enmity.

Also I'm sorry Fyreus, your argument appears to be "we get to DD out of AoE range". Yeah, great, except you still need to run into 15"ish to fire your WS unless you're using detonator/empy arrow. And Most dangerous difficult mobe where you'd want RNG have AoEs that span either 15" or 20" (more often than not, 20")

Feliciaa pretty much nailed it. The idea of an outside-aoe DD is a nice idea but it doesn't work because the enmity system has not been changed. The enmity system was maybe sensible for like 6-8 years ago, but with the lvl cap increase, new gear, new abils/traits, and the epic destruction that is atma, the hate cap hasn't changed. It's far tooe asy to cap hate on any DD on a monster. RNG included.