Maybe allowing stealth shot to stay up for 30 secs would be nice too. The reason i suggest things that slow down hate is because i doubt they will give us a shed ability sice they nerfed /hide */pissed* and left /drg untouched for hate shed abilities. They obviously won't fix ranged attack enmity but SE showed that they will take steps to slow it down gradually.

From a design POV everyone in range of a mob has signed an agreement that they will get aoe'd and mages out of aoe (i consider rng an arrow mage lol) know they have to hold out to keep the mob from running to the back which is something you have to balance as a party. Since we have to accept the mage pov we also have to accept the damage vs. enmity limitations they also have as well. The best thing se can do knowing this and keeping in mind the arrowfest of earlier times is to give rng equivalents that whm gets and blm gets in form of enmity management.

This is why i personally feel an active ja fix to camouflage and stealth shot would be the most feasible at least from a party position stand point. I'd love hide/super high jump/enmity douse but mana is ones limitation in many cases, taking plague/drain/paralyze/spikes/sleep/etc ruins melee potential, where as we as rng have no real penalties except enmity and ws distance.