Wow, that was some awesome grammar by me: I do not mean to want do make
Wow, that was some awesome grammar by me: I do not mean to want do make
You guys realize that if they replaced the ranged damage formula with the same one used for melee rangers would do even less damage right?
http://wiki.ffxiclopedia.org/wiki/Le...#Ranged_Attack
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Original Post:
Signature states "JP ONRY" in Japanese.
I doubt se would make super jump-like abilities for rng (although i wonder why post penta spam drg really NEEDS it or utilizes it in a party) because they like to see us die lol. super jump would be the best ja we could give with no issues like a sub job crying that they are somewhat useless like ye old' sam and war. what i would consider an enmity fix is to allow us to ws with camouflage ON and a fixed duration with the appropriate af body boost.
iit's a 5min ability and -25 enmity so atleast allow us to keep it on...
Adding means like camoflage that purely slow the rate of enmity gain will never be a real fix to ranger's enmity problem for the simple reason that hate caps. If you had fulltime camoflage, all it means is hate would cap slower and that doesn't really fix the problem.
Yeah, this is a nice idea. To be honest, so is every idea that gives a rng a means to lower it's enmity.
Also I'm sorry Fyreus, your argument appears to be "we get to DD out of AoE range". Yeah, great, except you still need to run into 15"ish to fire your WS unless you're using detonator/empy arrow. And Most dangerous difficult mobe where you'd want RNG have AoEs that span either 15" or 20" (more often than not, 20")
Feliciaa pretty much nailed it. The idea of an outside-aoe DD is a nice idea but it doesn't work because the enmity system has not been changed. The enmity system was maybe sensible for like 6-8 years ago, but with the lvl cap increase, new gear, new abils/traits, and the epic destruction that is atma, the hate cap hasn't changed. It's far tooe asy to cap hate on any DD on a monster. RNG included.
What i said was misinterpreted and there was no argument, purely how things look from an angle that isn't ours as the player. What i'm saying is looking at how things work and the updates (atleast the english notes) SE is considering slower enmity gain over time and SE is aiming in that direction but they too are trying to ws at 20). I think there's a mechanic in mind we don't care to see or can't see that they don't want to trip up while tip toe around sorta like smn bp timer. I can see them tweaking what we have but maybe not until they show us what's up next content-wise.
Dousing or shedding is nice but like i stated in my third paragraph proper fixes to what we have would be far more likely since arrow enmity hasn't changed since most of us first picked up rng and they haven't mentioned any of the sort. An active stealth shot we can pop and fire off ws > sekk > ws > SS+Ba >ws under -30 or 40 enmity under a short duration seems sexy to me without having a bandwagon or rng alliance insurgency (again). Fully active camo we can shoot/ws behind is icing on my cake.
We gotta realize they won't help us but will throw us a bone.
Well its easier not to pull hate when you still use silver bullets lol. I gave up constantly hounding friends to make me the new ones or to sit in pt while I made them. And I have the gil but not paying 60k/stk for drkadaman for anything but ws and barrage. Still coronach saves my ass a lot....
Maybe allowing stealth shot to stay up for 30 secs would be nice too. The reason i suggest things that slow down hate is because i doubt they will give us a shed ability sice they nerfed /hide */pissed* and left /drg untouched for hate shed abilities. They obviously won't fix ranged attack enmity but SE showed that they will take steps to slow it down gradually.
From a design POV everyone in range of a mob has signed an agreement that they will get aoe'd and mages out of aoe (i consider rng an arrow mage lol) know they have to hold out to keep the mob from running to the back which is something you have to balance as a party. Since we have to accept the mage pov we also have to accept the damage vs. enmity limitations they also have as well. The best thing se can do knowing this and keeping in mind the arrowfest of earlier times is to give rng equivalents that whm gets and blm gets in form of enmity management.
This is why i personally feel an active ja fix to camouflage and stealth shot would be the most feasible at least from a party position stand point. I'd love hide/super high jump/enmity douse but mana is ones limitation in many cases, taking plague/drain/paralyze/spikes/sleep/etc ruins melee potential, where as we as rng have no real penalties except enmity and ws distance.
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