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  1. #1
    Player Venat's Avatar
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    New Idea Skillchain burst fusion

    Idea came to me about dev talking about skillchains

    Skillchain Fusions

    Linking Skillchains bursts together to create a stronger third skillchain burst and improving magic bursts.

    Adding a 25-30sec period between skillchains bursts to create a tier1,2,3,4,5 a really powerful skillchain burst. Magic Bursting will intrupe the skillchain fusion. Doing these fusion skillchains will increass Magic Burst and put it a in short weakened state.

    Linking together high tier skillchain bursts with lower skillchain bursts to create diffrent or upgraded chainskill burst. This would improve lower party play as well as for higher and battling strong NMs.

    Some examples

    Darkness+Compression= tier4 fusion skillchain Darkstorm
    Darkstorm+Darkness= tier5 Shadows of hell


    Some limitations

    Can only do 1 Fusion skillchain every 2mins on the same enemy.
    (0)

  2. #2
    Player Rambus's Avatar
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    I think the issue with this is the extreme amount of combinations.

    you also have logic conflict:
    why would a level 1 SC mix with a level 3 where that level 1 element is in the level 3?

    Then you have game programming in how SCs work. If you make darkness then use a transfixion ws ( to start compression that SC is no longer important, you make compression after said ws and you get compression. there is no memory to make that compression to combine with darkness, I really think it is impossible to do from a programming prospective as well. (this is the reason you cannot make a level 3 light skillcahin in valk dunes, there is no SC memory like you are proposing). You cannot do axe kick> smash axe > frag, then go burning blade > combo for fusion and go OMG i made light in valk dunes, scs don't work like that

    Asuran Fists>gekko > darkness, then how do you add compresson on top of it? once you do drakbane > kasha, that compression is it, if that drake is used on top of darkness that MB window is out of the window because you are changing SC element. I do not think it can work like that.

    the only logical easy way of making more skillchains is this:

    there are ws with a level 3 property ( emp and relic ws) being darkness and light. Now the name I will use for the higher skillchain is void ( based on past FF to explain what happens when you combine light and darkness)

    now for the explain of higher level sc ( works like how light and darkness are made with level 2 ws)

    you have a darkness ws say blade Hi, then I use namas arrow after that. Instead of making darkness ( Hi is gravitation second, namas is distortion) it would make the skillchain void.

    Now for the practical application for having such a system:
    not all level 3 based ws can be combined to make scs. a good example off top my head is Rudra's Storm and namas arrow. As i said before namas is light/ distortion, rudra's is darkness and distortion. no matter who goes first these 2 ws will not sc. My void idea makes that possible now, along with other ws with conflicts like this.
    (0)
    Last edited by Rambus; 04-22-2011 at 06:14 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
    Player Venat's Avatar
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    Another idea,

    Darkstorm, Bonus +400% on Drains and Acc -400 on the enemy for 10secs

    Shadows of hell, Bonus Magic damage +20, Magic Burst DMG+10%, -40 all Elementals for 10secs
    (0)

  4. #4
    Player Rambus's Avatar
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    Quote Originally Posted by Venat View Post
    Another idea,

    Darkstorm, Bonus +400% on Drains and Acc -400 on the enemy for 10secs

    Shadows of hell, Bonus Magic damage +20, Magic Burst DMG+10%, -40 all Elementals for 10secs
    you read my post? I do not know how to comment anymore because it does not make sense with how the game is programmed
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #5
    Player Venat's Avatar
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    I dont know all the skillchain bursts on how there made. Its really ment for group and not for soloing your own tier4 and 5 skillchain burst. If there adding some strong NMs down the line this would be useful. Only really reason it be used in a low lvl party is to do extra damage by mixing 2 tier1 chain bursts to make 1 tier2 burst. Like I said you can only do a 3rd burst every 2mins on the same enemy which you cant carry the skillchain burst over till reaches a higher skillchain burst. that would take alot of weapon skills.

    They need to add a skillchain burst memory. They already have skillchain memory.
    (0)

  6. #6
    Player Venat's Avatar
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    Quote Originally Posted by Rambus View Post
    you read my post? I do not know how to comment anymore because it does not make sense with how the game is programmed
    So they can reprogram it. There redoing old content for this year. Why not add new Skillchain Bursts.
    (0)

  7. #7
    Player Venat's Avatar
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    A few more ieas

    Sorring Winds tier4 eva -300, Store tp -100 10secs

    Blazing Tonado tier5 Wind damage+10%, Mag acc+100, MP spent towards enemy damage will cost hafe 10secs

    Drench tier4 Remove all buffs, Slow +30% 10secs

    Tsunami tier5 Wind damage+10% Avatar`s Damage+300% 10secs

    Undieing tier4 flame Breath attacks -50%, Breath attacks dmg taken+300% 10secs

    ............ tier5 fire dmg+10%, all dot buffs on enemy do 10-20x there dmg. 10secs
    (0)

  8. #8
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    Quote Originally Posted by Rambus View Post
    I do not know how to comment anymore because it does not make sense with how the game is programmed
    so you are admitting defeat then? he beat you with words
    (0)

  9. #9
    Player Rambus's Avatar
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    No it is not logical. programing works on logic, please read my post.

    what do you need me to explain to show what i mean?

    you cannot have a level 1 sc follow a level 3, it counters all the logic in the system.

    if they try to program what you are proposing it would make a huge amount of bugs, i am sure it is mroe work then changing game menus that they said they lacked man power for.

    I cannot even understand what you are trying to say and how it would be implemented in the game.

    if you want more skillchains look at my suggestion it is simple, does not conflict with current programming so it should not take long to program.

    you cannot have a level 5 sc, it is illlogical.

    8 level 1 scs ( cover all 8 elements)
    4 level 2 scs ( covers all 8 elements)
    2 level 3 scs ( covers all 8 elements)
    proposed 1 level 4 sc ( covers all 8 elements)
    (0)
    Last edited by Rambus; 04-23-2011 at 01:16 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
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    Quote Originally Posted by Venat View Post
    I dont know all the skillchain bursts on how there made. Its really ment for group and not for soloing your own tier4 and 5 skillchain burst. If there adding some strong NMs down the line this would be useful. Only really reason it be used in a low lvl party is to do extra damage by mixing 2 tier1 chain bursts to make 1 tier2 burst. Like I said you can only do a 3rd burst every 2mins on the same enemy which you cant carry the skillchain burst over till reaches a higher skillchain burst. that would take alot of weapon skills.

    They need to add a skillchain burst memory. They already have skillchain memory.
    Is English not your primary language?
    (0)

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