Could work - how would you factor the damage? Dagger, modded by CHA? (There are times I really wish we had a Dance Skill.) And two tiers of Steps - I have enough problems dumping Flourishes as is.
Bio and Dia? Stepping on too many toes, that.Diseased/Magical Step:
Still wouldn't trump Haste Samba (especially a merited Haste Samba) on anything outside elementals. Unless you had a situation with 0DMG daggers and went for an enspell-style kill.Sambas II:
Similar to the steps minus the Bio and Dia alternatives. Also remove resistance down and increase TP cost proportionally, while reducing damage per hit to be delay-related like Drain and Aspir.
Interesting idea. I like this. But I'd want to keep it melee range. Not wild about having to find macc/matt (do you realise how little we get), and switching daggers is an awful idea. Though, concern - how would you balance the damage on, say, Stomp III to make using it twice equivalent to using a weaponskill? (spitballing tp costs based on waltz costs)Stomps:
Ugh. Not sure I like that at all. I like the idea of having mobs we're just not good against.Naturally, these can be tiered and Waltz can be implemented to deal damage to Undead.


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