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  1. #1
    Dev Team Akihiko_Matsui's Avatar
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    September 2022 FINAL FANTASY XI Digest

    The latest FINAL FANTASY XI Digest is now available! The digest covers key features from the most recent version update. Check out the video, try the version update, and leave a feedback based on your experience of playing the new content.



    Please reply to this thread to leave your feedback.
    Please only post feedback pertaining to the version update and digest video in this thread.
    To better collect your feedback, we ask that you post one specific feedback per reply (of course you are allowed to post several replies!)
    Before posting your feedback, check the thread to see if similar feedback was already mentioned and hit the “Like!” button instead of re-posting the same feedback.
    (3)

  2. #2
    Player Voidstorm's Avatar
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    Apr 2015
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    248
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Just checked out Crawler's Nest (S).
    It's HORRIBLE. You may as well have just turned all the mobs to Locus with that distribution. There's no way to even 'cleave' small groups of mobs.

    In other news. No handbell instrument prime weapon. Please! It's been over 8 years since geomancer has seen a new handbell. Add one to the list of prime weapons. Bard got dagger & an instrument. GEO should get a handbell as well. Things GEO is lacking: DD stats. Or the ability for both the master & luopan to survive while the geomancer attacks. An easy fix would be to add a handbell with stats like: Damage Taken -15% Pet: Regen +15 Damage Taken -15%.
    That alongside Idris and Pet: Regen+15 on the ambuscade cape would make GEO capable of wearing melee gear without worry.

    If you want GEO nuking instead of melee'ing, remove the magic burst nerf. It's currently not worth doing magic burst on GEO as you'd have other mages alongside you also doing magic bursts and the geo's nukes only serve to reduce the damage a black mage would deal.
    (4)
    Last edited by Voidstorm; 09-12-2022 at 04:13 PM.

  3. #3
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,101
    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Voidstorm View Post
    Just checked out Crawler's Nest (S).
    It's HORRIBLE. You may as well have just turned all the mobs to Locus with that distribution. There's no way to even 'cleave' small groups of mobs.

    In other news. No handbell instrument prime weapon. Please! It's been over 8 years since geomancer has seen a new handbell. Add one to the list of prime weapons. Bard got dagger & an instrument. GEO should get a handbell as well. Things GEO is lacking: DD stats. Or the ability for both the master & luopan to survive while the geomancer attacks. An easy fix would be to add a handbell with stats like: Damage Taken -15% Pet: Regen +15 Damage Taken -15%.
    That alongside Idris and Pet: Regen+15 on the ambuscade cape would make GEO capable of wearing melee gear without worry.

    If you want GEO nuking instead of melee'ing, remove the magic burst nerf. It's currently not worth doing magic burst on GEO as you'd have other mages alongside you also doing magic bursts and the geo's nukes only serve to reduce the damage a black mage would deal.
    The point was to stop the rapid CP accumulation in the nest. That is what the Devs wanted. Not the worst design choice for how they are starting to build out an Exemplar Point landscape of Locus and increasing their points. If we never knew better than we wouldn't have any reason to be upset.

    GEOs newer armor has been better allowing for it and the luopan to survive. As far as nuking, GEO just has to nuke after the BLM, lol.
    (1)

  4. #4
    Player Voidstorm's Avatar
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    Apr 2015
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    248
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I agree with the geo armor being better than ever. If not I'd have suggested DT-30, pet regen+15 dt-15.

    Nuking is a problem because blm nukes, 1s later, you see they stared nuking and start nuking, 4s later, blm tries to nuke again... get's hit by the wall because the geo nuked 2s after the blm. instead of the nuke wall resetting 6s after the blm's nuke it's now 8s and can't get in that second burst w/o getting hit by the wall.
    (1)

  5. #5
    Player Sp1cyryan's Avatar
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    Mar 2011
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    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Voidstorm View Post
    I agree with the geo armor being better than ever. If not I'd have suggested DT-30, pet regen+15 dt-15.

    Nuking is a problem because blm nukes, 1s later, you see they stared nuking and start nuking, 4s later, blm tries to nuke again... get's hit by the wall because the geo nuked 2s after the blm. instead of the nuke wall resetting 6s after the blm's nuke it's now 8s and can't get in that second burst w/o getting hit by the wall.
    Consequtive nuking penalty isn't perpetual. It also doesn't mean you shouldn't have more than one nuker. Especially with Rayke and/or multi-step SCs.
    (0)

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    • The following adjustments have been made to Sortie in order to alleviate congestion.
      • The ability to automatically teleport, selectable upon application for entry, has been disabled.
        * Players who have enabled this feature before the version update will have it automatically disabled.
      • The dialog option to toggle the auto-teleport function has similarly been disabled
      • The method for sorting players into Sortie areas has been adjusted.

        please stop doing stuff like this that negatively impacts people on most servers other than the biggest two. Offer some free server transfers and balance the populations and then measures like this may not be necessary.

        It's been over 8 years since geomancer has seen a new handbell.
        Why is this so necessary? The main purpose of the handbell and why there's so few is really just so subjobs can't use geocolure spells.
    (0)

  7. #7
    Player Sp1cyryan's Avatar
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    Mar 2011
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    Character
    Spicyryan
    World
    Asura
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    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    • The following adjustments have been made to Sortie in order to alleviate congestion.
      • The ability to automatically teleport, selectable upon application for entry, has been disabled.
        * Players who have enabled this feature before the version update will have it automatically disabled.
      • The dialog option to toggle the auto-teleport function has similarly been disabled
      • The method for sorting players into Sortie areas has been adjusted.

        please stop doing stuff like this that negatively impacts people on most servers other than the biggest two. Offer some free server transfers and balance the populations and then measures like this may not be necessary.
    It's a good chance, and it is unfortunate that you can't understand that. We don't need players going to bed and taking up the zone for 1 hour just to unlock a job, on any server.

    Also, those two largest servers matter more than all the small ones in terms of the design direction required. Sorry you don't like that, but it is reality. Rhode Islands do not dictate the dominant policies and it never will.
    (0)

  8. #8
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It's a good chance, and it is unfortunate that you can't understand that. We don't need players going to bed and taking up the zone for 1 hour just to unlock a job, on any server.
    I mean, I agree, but if people didn't dogpile Asura, it wouldn't have happened in the first place. There was no reason to do this, it only happened because someone some years ago said "hey everyone move to asura."

    I'm not really trying to say they shouldn't improve efficiency and capacity, but turning off auto transport is a really stupid idea and isn't needed on any server other than Asura and maybe one or two others. It partially negates the benefit of being on a server that's not overpopulated, and it really doesn't make sense to take away a nice convenience just because not having it helps queue times on the biggest servers.

    It would be fine if they could do things like this on a per server basis. I should also point out that they haven't take the measure of disabling auto transport for any other content that uses the same systems.



    Also, those two largest servers matter more than all the small ones in terms of the design direction required.
    It really isn't a required design direction though. And your US states analogy is flawed. Servers are not like states, servers have a finite capacity. California and Texas might have tons of people but they don't have a presently achievable capacity limit. Also maybe you forgot about this, but the US legislative body has two chambers expressly to partially balance the power between the biggest states and the smallest ones.

    I've also never known anyone to move from one state to another specifically because of its total population being low or high.
    (1)
    Last edited by Alhanelem; 09-14-2022 at 04:29 AM.

  9. #9
    Player
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    Aug 2022
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    ruspix's plate regeneration is too confusing. why can't it be simple like omen? (and allow us to stack entry KI)
    (1)

  10. #10
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    What's confusing about it? It's basically designed such that you can go every 20 hours even if you somtmes are on later or earlier.

    All it does is add up the difference between when your plate becomes available and when you actually go in.

    And thus you can essentially stack one additional reentry. Yes, it is a bit weird, but obviously it was a design decision to let you accumulate just one additional entry.
    (0)

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