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  1. #1
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99

    [dev1012] Revamped Monster Placement - SE has officially lost their minds

    its official, SE has lost their minds, I was heading through Inner Horutoto Ruins and came across mobs that agro a level 90, it wouldn't bother me but these mobs were very close to the beginning of the zone, I was expecting new mobs to be in there but closer to the zone to Toraimarai Canal, not that close to the zone to East Sarutabaruta, cmon SE what were you thinking, low level players go through that area for missions, are you out of your minds?
    (5)

  2. #2
    Player Chiibi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy!!
    Posts
    234
    there are still low level players?
    (1)

  3. #3
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Didn't they change that in the May 13th patch? I ran down into the beetles and bats at Garlaige Citadel's basement and they didn't aggro me even when I rested.
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  4. #4
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    No, theres IT+ (to a 90) ghosts in Fei'Yin that aggro, guess where they put them? Right on top of the WHM AF (Body) NM pop point. And no, they were like that AFTER the maintenance.
    (2)

  5. #5
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    I love the title of this thread.

    And yea, the new monster placement feels really weird... Crawlers Nest is way too strange now.
    (2)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  6. #6
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    I myself was worried that something like this was going to happen when I heard the announcement. I can only hope that SE gains some sense and adjusts their placement/behavior so that they aren't a nuisance to passerby and quest/mission completer alike.
    (2)

  7. #7
    Player RushLynx's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    137
    Character
    Valflux
    World
    Carbuncle
    Main Class
    THF Lv 99
    I don't understand why they can't leave low level areas as low level areas... there are plenty of other places they could have put these mobs outside of Abyssea... places low level characters won't even see 'till they're at least 60+, not lvl 10... -.-
    (2)

  8. #8
    Player Krisan's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    112
    I honestly think they should revert it all back to the way it originally was, then take the non-lazy approach and add extensions to those zones - new rooms in other words - and put the new level 90 mobs in those. This should be entirely possible and it doesn't even require making new zones - just a few new rooms reusing current assets\props. This also shouldn't be that hard to implement given the fact places like Fei'Yin (as an example) have a crap-ton of unused doors everywhere that would be perfect for such extensions.

    This would solve everything. At worst they'd have to add an extra map page to certain zones, at best just revise the current maps a little. I'm not sure why they didn't spend the development time on this as opposed to trying to cram them into old-content areas where they were never intended to be to begin with.. But whatever.
    (5)

  9. #9
    Player Gallus's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Gallus
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Quote Originally Posted by RushLynx View Post
    I don't understand why they can't leave low level areas as low level areas... there are plenty of other places they could have put these mobs outside of Abyssea... places low level characters won't even see 'till they're at least 60+, not lvl 10... -.-
    Because there are many zones that rarely see a low level player utilizing them. The zones that have been modified, while they do have af quests in them and I do agree that they should be a little more mindful and not obstruct with high level monsters, would be lucky to see more than one or two player visits a day. By lowering repopulate times on preexisting monsters and adding all new monsters, they've preserved the low level content of the zones while turning them into all-new areas that are relevant to adventure in. I for one am really happy with the adjustment. Zeruhn Mines, for instance, feels like an all-new zone. It's almost like free expansion pack content.
    (0)

  10. #10
    Player Krisan's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    112
    Quote Originally Posted by Gallus View Post
    Because there are many zones that rarely see a low level player utilizing them.
    I always felt some zones were under-used and needed some draw to them, and I agree with the decision to add level 90 mobs to them. I do not agree with the way they handled it though.. They should have built new rooms for the mobs, and at least if they were going to put the new mobs in old rooms.. place them in empty areas where there are no quests associated to them already.
    (3)

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