Could work out well, doubt the bonuses would outweigh just having two Garudas instead though. Of course maybe making it a multipler bonus like for each 1 Garuda to each 1 Air Spirit out on the field within a certain radius of each other they gain an increased bonus.
Example:
1 Air Spirit : 1 Garuda= Every Garuda 1.2x DMG/DEF/MAB/etc.
2 Air Spirits : 2 Garudas = Every Garuda 1.4x
3 Air Spirts : 3 Garudas = Every Garuda 1.6x
4 : 4 = 1.8x
5 : 5 = 2x
Cap it out at somewhere between 1.5x-2x multipler, to make it worth using but keep it from being too powerful. Throw in an effect such as, the Spirits HP is VERY gradually drained while in presence of the avatars of the corresponding element as a side effect. Like the avatar is absorbing power from the Spirit, but the avatars hp is gradually drained or powers decreased in the presence of an opposing element, like a Thunder Spirit in presence of Leviathan.
Then again heres just another crazy idea. Why not make each elemental present give an affinity bonus within a certain range of the Spirit, and each additional Spirit within the party/alliance only increases the affinity. Of course like with the counter-effect mentioned above, for each +1 in an effect it gives a -1 affinity for each opposing element.
Example:
2x Thunder Spirit = Thunder Affinity +2, -2 Earth Affinity
1x Ice Spirit = Ice Affinity +1, -1 Fire Affinity


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