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  1. #1
    Player DerianX's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    77
    Character
    Derian
    World
    Odin
    Main Class
    PLD Lv 99
    I would guess that the only reason they even exist is because avatars used to be difficult to acquire. SE probably felt that summoners should have something readily available other than Carbuncle back when Zilart first came out.

    I must say though, that I've always found it odd that they have such a high perpetuation cost.
    (3)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,058
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by DerianX View Post
    I would guess that the only reason they even exist is because avatars used to be difficult to acquire. SE probably felt that summoners should have something readily available other than Carbuncle back when Zilart first came out.

    I must say though, that I've always found it odd that they have such a high perpetuation cost.
    That's part of it- As I explained earlier- Summoner was added, sort of a suprise, with the prepratory patch for Rise of the Zilart. It does not itself require rise of the zilart, however all of the avatars do require an expansion, except for carbuncle which is given for free. If you didn't get the expansion, carbuncle would be your only spell if the spirits weren't there.
    (0)
    Last edited by Alhanelem; 06-08-2011 at 08:43 AM.

  3. #3
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by DerianX View Post
    I would guess that the only reason they even exist is because avatars used to be difficult to acquire. SE probably felt that summoners should have something readily available other than Carbuncle back when Zilart first came out.

    I must say though, that I've always found it odd that they have such a high perpetuation cost.
    Then again, most SMN based mobs use elementals so it stands to at least a degree they "intended" on giving them more purpose than they have now back when they were implemented. It's just hard to say really, I mean did SE put the demon Summoners in castle zhval before SMN was accessable or after.
    (0)
    Last edited by Swords; 04-24-2011 at 03:05 AM.

  4. #4
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    An idea I once had for spirits was to just entirely remove the Spirit's AI and make them untargetable. In exchange, the summoner gets access to a select spell library dependent on the spirit currently out and about. Fire Spirit active? You have (as an example) Fire I-III, Burn and Pyrohelix, but their damage modifiers are all derived from Summoning Magic skill with a small penalty in additional MP costs on top of spirit perpetuation. The downside is that none of that is hate-free (which is basically the benefit of having avatars out).

    Spell lists and overall numbers would have to be looked at, but that'd be the gist of it.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.