We might see more adjustments in the future, There's usually ~2/3 Installments.
Or we might not.
Who knows :|
Seems unlikely from 90~95 we wont see any new JA/JT, So at the very least we can look forward to "Additions"
We might see more adjustments in the future, There's usually ~2/3 Installments.
Or we might not.
Who knows :|
Seems unlikely from 90~95 we wont see any new JA/JT, So at the very least we can look forward to "Additions"
I don't see how they were ever meant to even have ANY kind of use pre-siphon.. You can't control them, they have a ridiculous perp cost, and their spellcasting is sporadic and unreliable at best. In fact, on average the perp cost on these things is HIGHER than that of sustaining an avatar.. Why? Why on the face of Vana'diel would a tiny spirit cost more than the avatar of a powerful almost godlike entity?
Honestly.. Why not just remove the perp cost to them entirely (or at least lower it to something like 1MP/tick)? That might actually make them worth summoning from time to time.. And since you can't control them directly, or even rely upon them to do much, I don't think it would be all that unbalanced. Would give SMN something to throw out there in an emergency while they find a means of recovering MP, or.. just offer them a less useful Carbuncle replacement in every elemental flavor.
I don't know, ANYTHING would be better than what we have now.
Last edited by Krisan; 04-23-2011 at 06:47 AM.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |