This is the whole reason the world pass system originally existed. The system picking your server meant server populations stayed balanced.
Asura -is- overcrowded - especially during free play events. If you're having difficulty to do something and it's related to player volume, it's a situation cuased by overcrowding and is unique to Asura.
If you transfer to a less full server, you make things better for everyone- fewer people have issues due to overcrowding, and the experience for people on the server you join improves (or not, if these forums are any indication....)
Events should actually be designed with the instance demands of the most populous servers in mind. Not that of Leviathan or something. Compared to the population of the 75 or even 99 era. Asura isn't over crowded, but rather over-focused.
The Devs just need to design things a little better and/or dedicate more instances to an event. With the virtualization of servers now, this shouldn't be an issue.
I mean, they are, this is why new battle contents since ambuscade have two layer zones. But we never needed this, or crude queues mind you, until everyone started piling on asura. But the point remains that if people didn't do this, there wouldn't be a problem in the first place. The solution to one ovecrwoded server in a sea that aren't is not to just keep increasing capacity just for that one server, it's to take advantage of all the other ones you have. Knowing that another server could give you a better experience and choosing not to because they view more players = better no matter what (despite finite limits to capacity). While they may be able to add more layer areas etc. eventually the server cluster will reach a hard limit on population. The fact that Asura was closed for some time due to the name database being full is telling.Events should actually be designed with the instance demands of the most populous servers in mind
It may be on a smaller scale but this is the same problem FFXI has been dealing with- finite server capacity that has already been pushed to its limits (only problem is for a while there was nowhere to go). There are finite limits and Asura is pushing them.
I can happily report that I have waited for 5 minutes once to bring my group in, the rest of the times it was instant. Very little reoccurring weirdness or bugs. If you choose to play on Asura, you have Asura problems. Asura's problems aren't going to go away by Dev mitigation, they could be lessened, but they aren't going to go away because people decided to dogpile a single server. Your patch days and first couple weeks are going to be a dice roll between clogged queues or full dumpster fire. It's not like this is a new experience and you've had plenty of time to move servers or accept how it is always going to be.
They should honestly give out free server transfers away from Asura and make transferring to Asura cost triple IF they cared to divert traffic away from Asura. Feel free to send time filling up forum pages in the meantime.
I'm a RequieSCAT-MAN!
I don't know if someone already mentioned it on the other 4 pages, but please add an "Item level 119 +2 empyrean eqiupment" storage slip.
			
			
			
			
				I am absolutely loving Sortie. However, we learned today that there is a mere 100,000 limit on Gallimaufry. Is there any chance that this limit could be raised to make future runs more worthwhile after we finish our +2 sets? Thank you for your time and consideration.
Last edited by Velner; 08-27-2022 at 07:25 AM.
			
			
			
			 
			
				Sortie is great fun, but the randomness of the earring system is quite frankly absurd. Not only are there random stats, you have to hope to get a good box drop and then get the job you want. 3 layers of RNG is too much!
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