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  1. #1
    Player Velner's Avatar
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    Quote Originally Posted by Alhanelem View Post
    If a content is designed for 6 players, allowing an alliance would completely trivialize the content.

    Like I said, it seems the +3 stage will come from a different content. They can make that alliance tailored if they want, but it better be like existing ones where I can gradually grind it out without one.
    Yes, taking on Reisenjima HELMs or Tumult Curator with 18 people is "trivial" . . .
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  2. #2
    Player VoiceMemo's Avatar
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    Quote Originally Posted by Velner View Post
    Yes, taking on Reisenjima HELMs or Tumult Curator with 18 people is "trivial" . . .
    Well these 2 examples are of less is more situations, because of the hp scaling.
    (1)

  3. #3
    Player Velner's Avatar
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    Quote Originally Posted by VoiceMemo View Post
    Well these 2 examples are of less is more situations, because of the hp scaling.
    Sure. . . but more importantly, these examples demonstrate that content can certainly be designed for both single party and alliance without making the content "trivial."
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  4. #4
    Player Sp1cyryan's Avatar
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    I appreciate the 6-player only aspect and fact that you must actually do the content on the job you wish to upgrade, thank you.
    (2)

  5. #5
    Player Uriah's Avatar
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    Just making the HP higher isn't a good method to make 6 player into 18 player.
    (1)

  6. #6
    Player Velner's Avatar
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    Quote Originally Posted by Uriah View Post
    Just making the HP higher isn't a good method to make 6 player into 18 player.
    That's really not germane to the conversation, though, is it? The only point that I am making is that is that content has been made that is appropriate for 6-person to 18-person without being made trivially easy. Therefore, this conversation that content needs to be single party OR alliance is a false dichotomy. The method by which scaling should be done is really a separate conversation. After all, there are other clever ways SE has scaled content without HP scaling (like Dynamis-D being in 3 waves).
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    Last edited by Velner; 08-16-2022 at 04:22 AM.

  7. #7
    Player Sp1cyryan's Avatar
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    Quote Originally Posted by Velner View Post
    That's really not germane to the conversation, though, is it? The only point that I am making is that is that content has been made that is appropriate for 6-person to 18-person without being made trivially easy. Therefore, this conversation that content needs to be single party OR alliance is a false dichotomy. The method by which scaling should be done is really a separate conversation. After all, there are other clever ways SE has scaled content without HP scaling (like Dynamis-D being in 3 waves).
    It is germane, and there is no false dichotomy. This game has steadily moved away from alliance content. Balancing it for such has typically been lazily done via HP scaling. Which either rewards or punishes players for taking more or less. That's not balance, and the team can better design something for a party than an entire alliance. So it's a matter of balancing it for more or less, and that's the dichotomy because more is 18 and less is 6.

    No other event in the past, prior design choices, or Tanaka's favorite shirt to wear to the next anniversary matters. We could sit here and argue about what balance is or who thinks divergence is or isn't balanced. We could debate that its design in no way applies to any other event due to the entirely unique nature of it. However, it doesn't matter because everyone here wants what they want. Luckily, players like myself who see more merit in 6 player content are going to be more satisfied than not in how all future content is created.

    This happens every time too. "But muh LS can't all do ambuscade together!!!" When that event also clearly needs to be 6 player content.
    (0)
    Last edited by Sp1cyryan; 08-16-2022 at 07:35 AM.

  8. #8
    Player Velner's Avatar
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    Quote Originally Posted by Sp1cyryan View Post
    This happens every time too. "But muh LS can't all do ambuscade together!!!" When that event also clearly needs to be 6 player content.
    Why are you quoting a sentence I didn't say, to make a point I didn't make, and using 'muh' instead of 'my' to call me stupid? Rude. . .

    And I think it's actually pretty funny that you pointed this out. Despite the game design moving towards single-party, you aptly point out that there is pushback from the community every time. Even on content like Ambuscade that has practical reasons why it absolutely should be single-party.

    The fact remains: the game can be developed to support both single-party and alliance content. The only actual lazy decision is to not bother attempting to scale the content for an alliance because that would actually require extra steps and planning. And everybody who doesn't like the "balance" of 7+, or the hassle of creating a party beyond 6, can stick to the single-party. That's why I call it a false dichotomy. We could have both.

    Saying you don't like it so nobody should like it. . . it's like when religious cults demand a television show be cancelled because they're offended. Just don't watch it.
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    Last edited by Velner; 08-16-2022 at 09:49 AM.

  9. #9
    Player Sp1cyryan's Avatar
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    Quote Originally Posted by Velner View Post
    Why are you quoting a sentence I didn't say, to make a point I didn't make, and using 'muh' instead of 'my' to call me stupid? Rude. . .

    And I think it's actually pretty funny that you pointed this out. Despite the game design moving towards single-party, you aptly point out that there is pushback from the community every time. Even on content like Ambuscade that has practical reasons why it absolutely should be single-party.

    The fact remains: the game can be developed to support both single-party and alliance content. The only actual lazy decision is to not bother attempting to scale the content for an alliance because that would actually require extra steps and planning. And everybody who doesn't like the "balance" of 7+, or the hassle of creating a party beyond 6, can stick to the single-party. That's why I call it a false dichotomy. We could have both.

    Saying you don't like it so nobody should like it. . . it's like when religious cults demand a television show be cancelled because they're offended. Just don't watch it.
    It isn't rude. It's just direct.

    Sure, it can be designed for both. Just like I could be an astronaut. I probably have a better chance at being an astronaut than this game does now at being designed and balanced for 1-18 content. The Dev team is no longer able to even attempt to deliver that.

    I don't care if there is pushback from the community. The community whines about anything. They are ignorant and lackadaisical on average with a general if not complete lack of objectivity. So it's not that I issue decrees on what is acceptable. That's clearly not what I am saying.
    (0)

  10. #10
    Player Alhanelem's Avatar
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    This. Figure out some scaling, sure. But FFXI is inherently a social game, and it sucks to have to leave people out if you have 7+ wanting to do something together.
    You can do this content with 1 person. Thus, you could easily just do two parties even if you don't have 12. I'm glad you have 7+ people to do content with, but I don't (at least, not on command), so I'm happy it's designed the way it is. I repeat, no one hass to be left out, just divide up however many people you have into multiple parties that can each run the content.


    Saying you don't like it so nobody should like it. . . it's like when religious cults demand a television show be cancelled because they're offended. Just don't watch it.
    In your example, it's not watching the show that would offend them. it's the mere existence of it, and/or that someone would have the audacity to dare to make it in the first place. Kinda like how there's a few people on this forum who hate FFXIV merely because it exists and not because of any positive or negative attributes the game itself may or may not posess.
    (0)
    Last edited by Alhanelem; 08-16-2022 at 02:02 PM.

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