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  1. #11
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    I'm really pissed at the official forums, topics like Cid's weird teeth get responses from the Dev team, and serious issues like stuff that has been broken for years on a job havent recieved answers at all...

    So im going to once again, ask directly, (i would much rather get answers on Anza's topic but that didnt got any attention either, lets hope the dev tag on this one works /sigh)

    [dev1010] Puppetmasters of all Vanadiel need some answers.

    Moderators:

    Please, can we get an official response on the "Poisona versus Cures" AI Issue from the Dev team?

    Please, can we get the official purpouse of the Tactical Procesor?

    Please, we need to let the Dev team know that the new weaponskills are going to over complicate the triggering system as it currently is, they NEED to know this. and if they do, please let the community know.

    Please, we need more control on what weaponskill our automaton performs (it ties with the issue above) if this can be extended to more control on the spells we can use the better, seeing as how they intend to keep the abyssean ways past abyssea.

    PLEASE, pretty please with sugar on top, give an official response to the Thread posted by Anza.

    Regards, Kayn from the soon to be pheonix.

    P.D. even a "hey guys the dev team got your message, soon we will give some sort of response" will make every puppetmaster's day.
    (3)
    --- Viva Mexico ---

  2. #12
    Player tortalius's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Tortalius
    World
    Leviathan
    Main Class
    BLU Lv 90
    You have 100% control over which WS your pet uses. That is a nonissue. The Casting AI does need an adjustment, or a way to force it to cure when you have poison and low hp and vice versa when you're silenced and silena for utsu would be more valuable than HP.
    (0)

  3. #13
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    you don't have 100 percent. Yes you can choose it, but with these new ws it could cause problems. If a manuever is removed due to a attachment activating you will lose that choice of ws. Every pup has had on multiple occasions had a ws go off that was not intended.
    (0)

  4. #14
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    It makes me so sad to see a smn refer to pup as still an lol job

    Thread in the general forums talking about suggested pet job changes.

    1) one is smn/sam for melee dmg using empy +2 weapon,
    2) the other claiming smn/whm was never a healing option and they come solely to bp every 45 seconds and that they dont even try to heal

    And pup is the lol job? Lay sigh
    (1)

  5. #15
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    Quote Originally Posted by Dfoley View Post
    It makes me so sad to see a smn refer to pup as still an lol job

    Thread in the general forums talking about suggested pet job changes.

    1) one is smn/sam for melee dmg using empy +2 weapon,
    2) the other claiming smn/whm was never a healing option and they come solely to bp every 45 seconds and that they dont even try to heal

    And pup is the lol job? Lay sigh
    EL GASPO

    poor soul.
    (0)
    --- Viva Mexico ---

  6. #16
    Player Thango's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    12
    Character
    Thango
    World
    Ragnarok
    Main Class
    PUP Lv 99
    [dev1010]

    Power Cooler: 2 ICE Slots... Loudspeaker I + Loudspeaker II + Ice maker = 6/7, goodbye Power Cooler! And of course no effect w/o at least 1 ice manuver

    Galvanizer: Manuvers 0/1/2/3 effect 0/5/10/15% only

    Turbine Barrage: with 3 wind manuvers+scope miss a lot of arrows!

    New WS Armor Shatterer does less DMG than Armor Piercer! Why?

    Burts 1TP/tic... pssss

    And nothing about Cure/-na...

    Where is PUPdate??? or maybe is PUPnerfdate?

    * The following adjustments will be made to the puppetmaster job.

    o The following adjustments will be made to the new automaton attachments.

    + Heat Capacitor
    It will no longer erase all Fire Maneuver effects.
    * Please note that the help message for the attachment will be adjusted at a later date.
    + Power Cooler
    It will reduce the MP cost even if there are no Ice Maneuvers in effect.
    + Galvanizer
    It will increase the chance of countering even if there are no Thunder Maneuvers in effect.

    o The following adjustments will be made to the new weapon skills that were added. In addition, we will address an issue wherein the damage of the weapon skill is not calculated properly.

    + String Shredder
    Increasing the damage and the addition of status bonuses.
    + Armor Shatterer
    Increasing the damage and the addition of status bonuses.
    Changing the skillchain element from Fragmentation / Scission to Fusion / Impaction.
    NVM...
    (0)
    Last edited by Thango; 05-12-2011 at 12:41 AM.

    ---------------------
    FINAL FANTASY XI PLAYER - PUP 99 What else! BLM, DRK, BLU, COR, NIN
    ---------------------

  7. #17
    Player Saenomo's Avatar
    Join Date
    Mar 2011
    Location
    New Jersey
    Posts
    54
    Character
    Saenomo
    World
    Cerberus
    Main Class
    BLU Lv 99
    PUP Adjustment: The only things I wish would change are:
    1. The AI knowing that Cure3/4 is more than enough to fully restore your health and Cure5/6 is complete overkill and a waste of mp.*
    2. The ability to set your puppet to prioritize itself over its master (specifically when curing), possibly with a new attachment.*
    3. It would also be a wonderful bonus if battle wasn't a requirement for puppet spellcasting or ability use, but I think I've long since understood why it isn't set that way due to limitless MP pools. (And yes, I do know how to /retrieve cure.)

    I prefer to play PUP as I've seen the NPCs play it and the same as I play DRG. The puppet is an intelligent partner and should not feel the need to waste it's MP pool so readily. I love the fact that our puppets will decide to Nuke a mob to death in place of curing because ending the fight will save your life more effectively that a cure spell will.

    *As a point, it would be nice if Adventuring Fellows would also think these through slightly better.
    (0)

  8. #18
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,930
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    PUP does have control over its pet. You just need to learn how to do it. PUP should not be a carbon copy of summoner or BST.
    (2)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by Alhanelem View Post
    PUP does have control over its pet.
    the day you could stop the pet from spamming silence on immune to silence NMs, is the day I would say we have control over out pets.
    (0)

  10. #20
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,930
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Simple solution: Make it cast what you want to cast instead of silence. You have that capability.

    My automaton doesn't ever cast silence on anything unless I signal to it to use enfeebles.
    (0)

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