PUP Adjustment: The only things I wish would change are:
1. The AI knowing that Cure3/4 is more than enough to fully restore your health and Cure5/6 is complete overkill and a waste of mp.*
2. The ability to set your puppet to prioritize itself over its master (specifically when curing), possibly with a new attachment.*
3. It would also be a wonderful bonus if battle wasn't a requirement for puppet spellcasting or ability use, but I think I've long since understood why it isn't set that way due to limitless MP pools. (And yes, I do know how to /retrieve cure.)

I prefer to play PUP as I've seen the NPCs play it and the same as I play DRG. The puppet is an intelligent partner and should not feel the need to waste it's MP pool so readily. I love the fact that our puppets will decide to Nuke a mob to death in place of curing because ending the fight will save your life more effectively that a cure spell will.

*As a point, it would be nice if Adventuring Fellows would also think these through slightly better.