
Originally Posted by
TybudX
The answer is yes and no. Some things you are going to notice, just because of how they work in game. You will notice when your hit rate goes up by 20% (Shield Break, eva-40) because of where it is calculated in the damage formula. You won't notice other things as easily, like -25% att, because it's a factor in a larger equation. Whether *you* specifically can see the effect or not has no bearing on how good the effect actually is. This is a game of small percentages, where the difference between top tier and (above) average is very slight. What you are suggesting is that anything that isn't glaringly visible to the naked and untrained eye isn't effective... welcome to 2004, BG wants your Turban back. You don't deserve it, you can wear gear with Slow on it, and hit harder. I mean, you can't visibly see the difference between -5% attack speed and +5% attack speed, but 10 STR? That's going to make you hit harder, amirite?
Yeah, some things are best left to a parser.
Also, you are completely ignoring what I said about your att and hit rate being so high that you will barely gain anything from using a break WS... this will not change by adding more potency, once you have reached the cap, you are done. no more benefit. I would argue that Weapon Break is the most useful of the break WSs for WAR right now, since duoing is so popular, and WAR still subs SAM. Lowering enemy attack by 25% is almost guaranteed to result in at least 25% less physical damage taken, which combined with a decent pdt set would be a huge boost to WARs' tanking ability. You seem to scoff at pdt taken- gear, though. Wearing a reasonable build with 20% in it, you can't see the difference in your chat log? You can't see a removing 1 in 5 of a mob's attacks, the same as the mob missing you 20% of the time?
Also. What. The. Hell. There are tons of calculations in this game that just don't make sense to you? They should be "addressed"? I take it back. You are arrogant. It took me all of an afternoon to research damage calculations for this game years ago. I am quite possibly the slowest math-tard on the face of the Earth. What I learned is that SE somehow managed to develop an elegant, simple way to deal with combat in FFXI. Very simple. You think that a well thought out, balanced, scaling system needs to be "addressed"? Like ****. Take 3 hours to learn what you are actually asking, instead of going on about how unfiar the game design is because you can't see some huge number on your screen.