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  1. #31
    Player Karbuncle's Avatar
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    Quote Originally Posted by Denabond View Post
    Chance to shine is one thing, but beating out the 2handed weapon users on both DOT (cause we attack faster) + having our WSs beat thier WS damage isn't just outshining them, its trampling all over them. Does it make sense for a Dnc (who is a hybrid dd/healer) to out DD a Drk(who is a full on DD)? Should a nin (who is considered before as a tank by the playerbase) out DD a Sam? I will say however the only real job that can really complain would be thfs, due to their reliance on crit damage (well maybe Drgs too due to Drakesbane being a crit WS too).
    Yeah, Your point aside, The option is never ever to Nerf something hard-core everywhere.

    If this does apply both ways, THF just became more useless outside Abyssea. cause now SA and TA will likely see severe damage nerfs, so THF's, who already did rather mediocre damage outside abyssea without the help of a Relic/Emp, Will now do even worse numbers on anything meaningful.

    You remember back in the day when it was "Touch the mob, go sit in corner?" its cause THF's damage was terrible, Nerfing their biggest DD aspect (SA-WS, TA-WS) is probably an un-thought-out side effect of SE's "Cure the disease by killing the patience" mentality when it comes to small things like this.




    ....

    However, If it doesn't effect Mobs, Or the effect is really small, My entire rant doesn't hold water. So i'll wait til the update rolls around to see just how badly it effects us all. For all we know every ~10vit could gain 1%PDT on Critical hits... Then what... yah D:
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  2. #32
    Player Denabond's Avatar
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    Denabond
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    Lakshmi
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    MNK Lv 90
    Quote Originally Posted by Karbuncle View Post
    Yeah, Your point aside, The option is never ever to Nerf something hard-core everywhere.

    If this does apply both ways, THF just became more useless outside Abyssea. cause now SA and TA will likely see severe damage nerfs, so THF's, who already did rather mediocre damage outside abyssea without the help of a Relic/Emp, Will now do even worse numbers on anything meaningful.

    You remember back in the day when it was "Touch the mob, go sit in corner?" its cause THF's damage was terrible, Nerfing their biggest DD aspect (SA-WS, TA-WS) is probably an un-thought-out side effect of SE's "Cure the disease by killing the patience" mentality when it comes to small things like this.




    ....

    However, If it doesn't effect Mobs, Or the effect is really small, My entire rant doesn't hold water. So i'll wait til the update rolls around to see just how badly it effects us all. For all we know every ~10vit could gain 1%PDT on Critical hits... Then what... yah D:
    Or they can make it so SA and TA ignores the vit deal. Though I'm not counting on SE to do that.
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  3. #33
    Player Karbuncle's Avatar
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    Quote Originally Posted by Denabond View Post
    Or they can make it so SA and TA ignores the vit deal. Though I'm not counting on SE to do that.
    Neither am i. When they nerf, They nerf hard.

    of course this could not be a nerf. I'm just guessing. Now I have something look forward too with this update, and something to... be fearful of.
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  4. #34
    Player Catsby's Avatar
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    At this point I'm almost certain it's a nerf but I can't understand the reasoning behind it. If the concern was the extreme unbalance in abyssea then simply adjust atmas would have fixed the problem. Outside of abyssea this could protentially ruin 1 handers since they rely on crits to make up for low base damage/attack/acc.
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    Signature states "JP ONRY" in Japanese.

  5. #35
    Player Catsby's Avatar
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    Quote Originally Posted by Karbuncle View Post
    Neither am i. When they nerf, They nerf hard.
    yup. still finding penalties in RNG that were probably put there during the nerf years ago and were never undone. Probably because merits/gear/atmas never existed so it was impossible for people to find them.
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    Dear Customer,
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    Original Post:
    Signature states "JP ONRY" in Japanese.

  6. #36
    Player Krisan's Avatar
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    I don't know why you think it's going to apply both ways. Enemy adjustments would be explicitly stated, otherwise it should always be assumed they are only referring to the players. It'd be too considerable a change (it would affect everyone, not just THF) to conveniently leave a detail like that out.
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  7. #37
    Player Karbuncle's Avatar
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    Quote Originally Posted by Krisan View Post
    I don't know why you think it's going to apply both ways. Enemy adjustments would be explicitly stated, otherwise it should always be assumed they are only referring to the players. It'd be too considerable a change (it would affect everyone, not just THF) to conveniently leave a detail like that out.
    Its because a lot of people today are like "CRIT HIT OR GTFO", A lot of jobs are left out or under-powered cause of this inside Abyssea. Now all the sudden "VIT Effects Critical hit Damage taken", People assume the worse. until a Rep comes in here and says "yah this is a misunderstanding, It only effects players!" I think I'll assume Nerf-City.

    Its really hard to remain neutral when the pit of your gut tells you this is a nerf to Critical Hit-Heavy jobs/WS. But I'll try. I can really hope a Rep comes in here and tells us not to worry it only effects Players.
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  8. #38
    Player Tamoa's Avatar
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    Tamoa
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    Asura
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    SAM Lv 99
    Considering the amount of players absolutely SCREAMING across several forums about their non-crit ws jobs being left behind and being outdamaged by a thf or a nin, I'd say it's extremely likely that this is indeed a crit nerf. But at this point it's all speculation and I'm not going to get upset about it until we get more information or we find out for ourselves after the update.

    However I would also appreciate it if a Rep would be so kind and give us a little more specific info about this adjustment.
    (2)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #39
    Player Dale's Avatar
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    Jeremi
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    Quetzalcoatl
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    PLD Lv 99
    I like the change. Vitality needs to do a little more than it does, and making it decrease damage from criticals sounds like a good way to go. They need to do that or make it add to a character's HP. Something.

    Now as far as the "damage dealers" complaining about this, i have little sympathy. It's not like the damage you can put out right now with atmas isn't insane, so having your crit damage nerfed some isn't going to hurt things. As far as theif in particular, you shoudn't be doing huge damage. You are a theif. Your speciality is collecting loot. The facts are you can do nice damage, have crazy evasion and make an exceptional tank against many bosses - I really don't see a significant problem here.
    (1)
    Last edited by Dale; 04-23-2011 at 06:07 AM.

  10. #40
    Player Krisan's Avatar
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    Quote Originally Posted by Karbuncle View Post
    Its because a lot of people today are like "CRIT HIT OR GTFO", A lot of jobs are left out or under-powered cause of this inside Abyssea. Now all the sudden "VIT Effects Critical hit Damage taken", People assume the worse. until a Rep comes in here and says "yah this is a misunderstanding, It only effects players!" I think I'll assume Nerf-City.

    Its really hard to remain neutral when the pit of your gut tells you this is a nerf to Critical Hit-Heavy jobs/WS. But I'll try. I can really hope a Rep comes in here and tells us not to worry it only effects Players.
    I just find it extremely unlikely that this is a global enemy-adjustment, something that affects the entire game, and they just simply chose not to include that in the notes. The way it is worded makes it seem that this is just a player-adjustment, but meh.. Resume panicking I guess?
    (0)

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