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  1. #71
    Player Runespider's Avatar
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    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I think the message is, get all your Abyssea stuff done before this update hits if you lowman using a mnk, thief or nin!
    (0)

  2. #72
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    As long as it's just a bunch of players versus one mob, difficulty will often be reduced to hate resets, instant-KOs (be it Death or insanely powerful TP moves/spells), and Charmga. Until more mobs get more buddies with more unique AI that's not AV stupid and the environments themselves are also a factor (Diabolos fight with the tiles is like the only example of this I can think of), then it'll likely be more of the same. And on some level, gimmicks get old after you've done 'em a few times, so SE can't be too harsh without risking alienating players.
    (1)

  3. #73
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.
    (34)
    Devin "Camate" Casadey - Community Team

  4. #74
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.
    Awesome, nice to hear it!
    (0)

  5. #75
    Player Krisan's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    112
    Quote Originally Posted by Camate View Post
    To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.
    It's good to see that I was right about this. And I'm also glad that this will lay a lot of concerns to rest.
    (0)

  6. #76
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Camate View Post
    To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.
    You make me want to hug a moogle. :3
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  7. #77
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Has there been any testing done on VIT yet and quickly before the update comes, so we can test afterwords?
    (0)

  8. #78
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Soundwave View Post
    Has there been any testing done on VIT yet and quickly before the update comes, so we can test afterwords?
    2 VIT = 1 DEF
    VIT is subtracted from STR in fSTR calculations.
    VIT is used as a WS mod sometimes.
    VIT is involved in some high tier Cure formulas.
    VIT is involved in Waltz formulas.

    Those are the current uses. Unless SE patches a bunch of monsters with really high crit rates into the game (which now seems likely) this modification of game formulas really will have no importance at all. The vast majority of the things in the game right now have a ~1% crit rate on me regardless of which level 90 job I'm on.
    (0)

  9. #79
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Jalonis View Post
    People overplay how dangerous TP feed is in the vast majority of cases. The only mobs I can really think of off hand where TP feed makes them much harder are mobs that switch between physical/magical absorbs through TP ability use. Anything else, the minor added TP feed is counterbalanced by the duration of the fight being cut dramatically.
    They don't overplay it. They're just trying to do everything with as little healing support as possible, or not everyone is on the same playing field for gear and atmas. A dedicated group of players can breeze by what pick ups or LSs half assing it can't. Seriously, though. Try recruiting a mage for your linkshell. I don't blame people for going with less than stellar healer numbers and prolonging fights because it's nigh impossible to recruit just one sch whm rdm main. You then resort to players who have the job leveled but their heart is somewhere else and while they will play their mage job, they are pretty crummy at it due to lack of caring and crappy gear.

    So, yeah. Many Abyssea monsters wreck havoc on the average group.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  10. #80
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Camate View Post
    To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.
    Thanks for answering our questions, addressing our concerns, and putting worry-warts like myself at ease. It's definitely appreciated.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

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