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  1. #1
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    179
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99

    Missions & Story Expansions need adjusting/streamlining

    So I been carrying a new player through the story content and as hes reaching areas like the main cities, jeuno etc... he keeps asking me whats happening. The storyline is being told out of order from those mini expansion dlc cutscenes to abyssea to RoV. Alot of whats happening is the first expansion cutscene is triggered when the player is way too low level. While stuff like Toau, Seekers, CoP isnt a issue everything else is.

    "Enter Jeuno as lv10+ = cutscene for Crystaline Prophecy"
    "Talk to Jormahn at lv30+ = Abyssea cutscenes"
    "Enter any cities state at lv3+ = RoV Intro"
    "Zone into Windurst as lv10+ = A Shantotto Ascension cutscenes"

    As hes playing the nation missions these cutscenes are being forced triggered and hes always yelling "What the hell is this game...Whats going on?" Well us vets are very caught up this isnt a issue but for a new player just trying to do stuff in order and trying to follow along its frustrating. Majority of these get triggered along the way as your doing rank 1 to 3.

    Some adjustments need to done to fix these isues.

    The easy fix would to just place the RoV first missions behind completing ZM & CoP's storyline. Then add RoV keyitem buffs from doing the other nation/zilart/CoP and free subjob acesss another way like nation missions. Suggestion, Nation Mission 2-1 for the subjob access. If a player already did RoV before their CoP missions then them trying to obtain the same keyitem from either CoP/RoV missions they would just get you already have it message. That being a way to adjust it in the game without errors.

    As for the mini expansions. Those triggers need to be scaled up to lv75 & require shadow lord title. "Shadow Banisher"

    Abyssea should be scaled to 30->70 entry. Lv1 being fine to start the questline and start collecting traveler stones passively.

    Another thing is the access to the trust system needs to be written into the early nation missions of 1-1 by tell the player to visit the nation's trust then head back to finish the mission. The game needs some streamling cus when players do start the game they pretty much dont know where anything is or where to start. Then just quickly give up and quit the game. Some of the important boosts and newer systems of the game need to be streamlined into the earlier years of the games content.
    (2)
    Last edited by Venat; 06-29-2022 at 05:24 AM.