All this talk--more like concern trolling to me--about game balance where RDM is concerned is a lot of junk, blowfin. You know it, and so do your lackeys at BlueGartr and the elitist wannabes at Alla. There is nothing wrong about RDM that can't be fixed with some actual gear/JAs/JTs that re-emphasizes Red Mage as the original "fighter-mage" job. I could care less if that means having to bring in an actual White Mage instead of another [fill in "flavor-of-the-month" melee job].
The thinking of you and your kind is the very reason Estoqueur's Armor has absolutely NOTHING pertinent to close combat. Why should it have such stats when the jackals of this playerbase scream bloody murder at the mere suggestion of Red Mages actually becoming more than capable of contributing on the front lines?
My quick solutions:
*JT: 2 Tiers of Attack Bonus, 1 tier Accuracy Bonus, Fencer, 4 tiers of an Elemental Enhancement Bonus (increasing the damage and accuracy of both tiers of En-spells), 3 tiers of Auto-Haste (stackable with the Haste spell).
*JA: Doublecast (S-E's held out for far too long with this), Bravery, Faith.

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