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  1. #1
    Player Hayward's Avatar
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    Mar 2011
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    San d'Oria
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    325
    All this talk--more like concern trolling to me--about game balance where RDM is concerned is a lot of junk, blowfin. You know it, and so do your lackeys at BlueGartr and the elitist wannabes at Alla. There is nothing wrong about RDM that can't be fixed with some actual gear/JAs/JTs that re-emphasizes Red Mage as the original "fighter-mage" job. I could care less if that means having to bring in an actual White Mage instead of another [fill in "flavor-of-the-month" melee job].

    The thinking of you and your kind is the very reason Estoqueur's Armor has absolutely NOTHING pertinent to close combat. Why should it have such stats when the jackals of this playerbase scream bloody murder at the mere suggestion of Red Mages actually becoming more than capable of contributing on the front lines?

    My quick solutions:

    *JT: 2 Tiers of Attack Bonus, 1 tier Accuracy Bonus, Fencer, 4 tiers of an Elemental Enhancement Bonus (increasing the damage and accuracy of both tiers of En-spells), 3 tiers of Auto-Haste (stackable with the Haste spell).

    *JA: Doublecast (S-E's held out for far too long with this), Bravery, Faith.
    (2)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  2. #2
    Player Supersun's Avatar
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    Mar 2011
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    522
    Quote Originally Posted by Hayward View Post
    The thinking of you and your kind is the very reason Estoqueur's Armor has absolutely NOTHING pertinent to close combat.
    Actually Red Mage's AF3 could VERY easily be spun to be powerful melee armor....If they gave us a powerful Elemental Weaponskill. Now I'm not talking about something like Wildfire, but a powerful elemental weaponskill for the sword that is native to Red Mage would put that armor to good use real fast
    (0)

  3. #3
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Supersun View Post
    Actually Red Mage's AF3 could VERY easily be spun to be powerful melee armor....If they gave us a powerful Elemental Weaponskill. Now I'm not talking about something like Wildfire, but a powerful elemental weaponskill for the sword that is native to Red Mage would put that armor to good use real fast
    That'd still leave us with sub-par gear for the TP phase compared to what everyone else gets. I also would not accept it unless it is RDM exclusive and takes up Vorpal Blade's place in the list. And is part of a bigger list of changes.

    Why does Swordsman's Armor have nothing to do with close combat, again?
    (1)
    Last edited by Duelle; 04-29-2011 at 04:33 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #4
    Player Supersun's Avatar
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    Mar 2011
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    522
    lol I didn't say it was the only fix.
    (0)

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