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  1. #1
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Outside of stuff like Minhocao, I don't know of any NMs or bosses that are balanced entirely around utsusemi, so I'd like you to enlighten me, please.
    If we're going to talk in in absolutes, then nothing in the game is entirely based around Utsu OR Counter, it's all down to personal preference. Let me think though, off the top of my head Bukhis is a great example where blink tanking shines. In fact, ninja is a great tank for a lot of stuff in Abyss. Then again I'm not sure what i'm trying to prove here (or why I have to prove anything), as nerfing utsu and counter would do nothing to help RDM.

    I'm only "venomous" because after seeing years of the same old tired excuses against showing RDM some love, it's only now that it's so bleedingly obvious that you still have people doing the same old anti-update song and dance (It's mostly just their own flavor of spite).
    That's the thing though, it's typically not that at all, at least from my point of view. It's people trying to talk sense into the debate and generally being ignored or written off as haters.

    Now, if you're going to start demanding they take things away from the job, I might've agreed some at the 75 cap (And still think T4 nukes were a bit curious a move, despite their obvious benefit to the "BLM side" of the job and overall relationship with SCH). However, you could consider the general lack of attention until now it's own preemptive loss. And I've even said in the past that buffing other jobs can be indirect buff to RDM by opening the door toward alternative paths for the job. Still, if we're going to insist on taking things away, I'd start with the various exploits that allowed some of the solos people are so quick to hold over the job's head. SE's dabbled on that some with rage timers, regens, regains, flee speeds, outright immunities, and grav resist building, but they still left things like Bind and various DoTs like Bio and Poison largely untouched. And while some may love pinning, enemy pathing AI really should get a look over to eliminate some of the absurdity when it comes to various obstacles. That a fair enough start?
    Personally I'd suggest waiting until 99 and re-examining everything. There's a few jobs that have been left a bit short between 90 and 99, and RDM is certainly one of them. On the other hand, this is the one time in 10 years that RDM has actually had a break from being an extremely popular job.

    You start off on the wrong foot by calling things "exploits". "Exploits" are POS hacking and duping items in Salvage. What you're referring to are considered valid strategies by SE, even if you don't see them as such. Actually, over and over again, we've been told that pinning (for example) is a valid strategy, unless you force the mob into a position where you can stand still and it can't actually damage you. It actually takes some skill and half decent gear to do too, which I think is a point missed by a lot of people. By requesting them to "fix" that stuff, you're effectively asking them to screw over a lot of the RDM's who do like to low man and solo things. People who've put a lot of work into their gear and a lot of effort into their job, basically.
    (2)
    Last edited by blowfin; 04-29-2011 at 04:17 AM.

  2. #2
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by blowfin View Post
    If we're going to talk in in absolutes, then nothing in the game is entirely based around Utsu OR Counter, it's all down to personal preference. Let me think though, off the top of my head Bukhis is a great example where blink tanking shines. In fact, ninja is a great tank for a lot of stuff in Abyss. Then again I'm not sure what i'm trying to prove here (or why I have to prove anything), as nerfing utsu and counter would do nothing to help RDM.
    My response was made at the post that talked about tanking. I simply pointed the finger to the obvious culprits of why certain people feel tank classes like PLD are useless in terms of relative DD survivability.
    Personally I'd suggest waiting until 99 and re-examining everything. There's a few jobs that have been left a bit short between 90 and 99, and RDM is certainly one of them. On the other hand, this is the one time in 10 years that RDM has actually had a break from being an extremely popular job.
    The wait and see approach is fine when you have a decent chance of getting something beneficial and that you actually need. That's not really the case here. We're talking about the job that was one thing but is used as another, with a team of developers that make no actual statement on the class or troll us with stuff like shield mastery. Better to get the foot in the door now than to wait until everything is set and dry, IMO.
    It actually takes some skill and half decent gear to do too, which I think is a point missed by a lot of people. By requesting them to "fix" that stuff, you're effectively asking them to screw over a lot of the RDM's who do like to low man and solo things. People who've put a lot of work into their gear and a lot of effort into their job, basically.
    And yet this is the same stuff that keeps us from getting looked at for changes. It is also the same lame excuse people toss in when RDM asks for changes. I'd give that up in a heartbeat if it meant my class actually took a decent direction and not remained something that would have been hotfixed within hours of being discovered under any other developer team.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

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