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  1. #1
    ok, I'll never understand the complaints about rdm not being able to tank. If you want to tank, level a tank job!

    that being said, your rdm doesn't have to just sit back and heal. Do what I did leveling evey casting job I've used: 1. draw weapon, 2. whack mob, 3. cast for what you are in the party for while doing 2, 4. tell anyone who complains to STFU until you aren't getting your job done.

    there, that was simple wasn't it?

    honestly, it's your character, if someone has issues with the way you play it they better be able to back it up by showing how you are not getting your job done, regardless of the job. I've tanked before, and I don't voke every 30 seconds, I use it whenever the mob turns away (unless i need to recast shadows, the cast>>voke); strangely enough that actually works, but to some people I'm "not doing my job". If your job is to keep the party alive and the party is still alive, then you've done your job! You wanna rag on someone save it for the darks that don't stun dangerous moves, or a thief that makes mages pull because they don't want to level ranged attack-news flash, you get hate even if you miss, so you don't have to level ranged attack!
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  2. #2
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by blowfin View Post
    From memory of Aht Urghan, great setups didn't work mages into the ground for an extra couple of k an hour like they were a pack of rabid dogs. In fact, a lot of RDM's would probably have turned down a party if players were insisting on /sam. Maybe a few parties allowed, and were able to keep up with people subbing SAM, but it was far from normal and the division of labor was pretty clearly much heavier for the RDM.
    it's more a bad player issue than a job issue, and people that didnt uderstand that faster kill = less curing!
    I did pt witj whm & DDs fulltiming hasso that was better than RDM pt where every DDs had to /nin
    (0)

  3. #3
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Glamdring View Post
    ok, I'll never understand the complaints about rdm not being able to tank. If you want to tank, level a tank job!
    No, no, have you not been paying any attention for the last year or two? If you want to tank, level a DD job. Tanking with tank jobs is obsolete.

    The main issue with enfeebles is a problem of mob design, and atmas making players too overpowered. It's not something that needs RDM adjustments, it's something that needs adjustments to the overall design of the game to bring back mobs that are actually dangerous and difficult to beat.
    (1)

  4. #4
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Karinya_of_Carbuncle View Post
    No, no, have you not been paying any attention for the last year or two? If you want to tank, level a DD job. Tanking with tank jobs is obsolete.

    The main issue with enfeebles is a problem of mob design, and atmas making players too overpowered. It's not something that needs RDM adjustments, it's something that needs adjustments to the overall design of the game to bring back mobs that are actually dangerous and difficult to beat.
    This is more due to the fact that people in this game emphasize more on avoiding damage altogether (Utsusemi, Counter) rather than actually mitigating the damage (which is what tank jobs do). The only way I see it fixed would be to nerf counter and utsusemi and start on the fixes and buffs for defense values and shields overall. Problem is nerfing utsu and counter open a can of worms I have a feeling the devs don't want to deal with.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

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