Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 147
  1. #101
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by blowfin View Post
    Right, and if you`re not solo, you`re in a party curing and support, which RDM`s seem to hate too. Where are you people actually happy then?
    Solo doesn't mean much in a game that was built around partying from the ground up.
    Also, BST was alienated because people were stupid and didn't understand how the EXP penalty worked, not because the job itself was misunderstood. RDM is hardly in the same boat, it`s gone through phases of IMMENSE popularity in this game, and it hardly suffered from a stigma such as the EXP pentaly.
    Immense popularity because the job was a gravy train to 75 and merit groups, specially after TAU hit and people decided to kick WHM to the curb and use RDM as a healer with a bard as puller. It was literally the closest thing you could get to a princess job without dealing with the crappy leveling on BRD up until you got Ballad and March. It was also the one of only two ways for anyone with an MP bar to recover MP because the devs were too lazy to make it inherent to all classes with an MP bar. In short, the reason people wanted RDM so much was because they were desperate for anyone with cures (see: SMN/WHM) and because mages were addicted to Refresh and Ballad as if it were crack. That's called inflating the value of a job through a gimmick. A bad one a that. It's what is known as bad design.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #102
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    In short, the reason people wanted RDM so much was because they were desperate for anyone with cures (see: SMN/WHM) and because mages were addicted to Refresh and Ballad as if it were crack. That's called inflating the value of a job through a gimmick. A bad one a that. It's what is known as bad design.
    Um, no. RDM was the most efficient healer for merit parties for way more reasons than that. Hell, you're talking about mages (plural) when for the vast majority of the time, RDM and BRD could handle the demands of merits parties quite easily. Apart from that RDM was heavily desired in end game because of the excellent support and unique enfeebles it brought to the table. I feel like i'm repeating myself now though.

    It's also downright scary that you'd go so far as to call mages 'addicted to refresh and ballad like crack'. Do you know why refresh and ballad were so popular? Because they improve the utility of jobs with MP quite heavily. They enabled us to do things which werent possible with more limited MP. You wanted to kill something hard in this game? RDM was just about essential (and for far more reasons than refresh, even though it does play a big part).

    Refresh (and refresh II) are an incredible asset, hardly gimmicks. Once again, If you don't like applying the assets that your job brings to the table or find them tedious or boring, maybe level something else?
    (0)

  3. #103
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    So the solution for Rdm in a party setting is level Whm/Blm/Sch/Blu? Good to know Andlynn was right then.
    (1)

  4. #104
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Refresh (and refresh II) are an incredible asset, hardly gimmicks.
    You seem to be unable to perceive how party dynamics work. RDM pre-refresh was overlooked because it was mediocre at pretty much everything. At the same time leveling was slow because you had to take MP breaks which means the whole party has to stop killing. Instead of doing something that wouldn't screw the job and avoided conflict between concept and practice (RDM being a melee mage vs parties desperate for MP regeneration and heals), they tossed Refresh in as a band-aid and called it a day.

    A job being responsible for MP regeneration is a gimmick. A bad one when its sole value and desireability was based on that alone. You didn't invite RDM for enfeebles. You invited them because your PLD tank, your BLMs or the WHM in the group needed a way to recover MP and Bards were stupidly rare. Even SMN at one point wanted to get in on the gravy train by asking for refresh at one of the fanfest developer panels a couple of years ago. Humorously enough, that request was booed out of the room.

    Note: If you need further evidence to why refresh was a horrible gimmick to stick RDM to, you need not look further than Atmas and the raising of the level cap.

    Note2: Either way, I think I'm done here. I don't want to derail the thread any further. Even if on other forums it has morphed into cries of joy over the DRK changes or complaining about RNG needing more changes.
    (2)
    Last edited by Duelle; 04-27-2011 at 07:06 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #105
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    RDM pre-refresh
    Existed about 10 years ago, for a very short period in the games life span. Its probably time to let it go and stop using it as a reference point for what you think the job should be. All jobs change vastly after level 30, RDM is no different.

    Again though, I would hardly call something that became an essential part of game mechanics a gimmick.

    So the solution for Rdm in a party setting is level Whm/Blm/Sch/Blu? Good to know Andlynn was right then.
    The solution is to show people why RDM doesnt suck. Im having a very hard time being convinced that any of you actually want to do that though.
    (0)
    Last edited by blowfin; 04-27-2011 at 07:40 AM.

  6. #106
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by blowfin View Post
    The solution is to show people why RDM doesnt suck. Im having a very hard time being convinced that any of you actually want to do that though.
    How could we have been so naive. All of Dark Knights problems would have been solved if players would have just shown us that they don't suck. I mean why buff any job with that flawless logic when all you need is have the dedicated players of that job stop sucking.
    (2)

  7. #107
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    How could we have been so naive. All of Dark Knights problems would have been solved if players would have just shown us that they don't suck. I mean why buff any job with that flawless logic when all you need is have the dedicated players of that job stop sucking.
    The dedicated DRKs got themselves empyrean weapons and skilled up other weapons so they could be useful for red procs if they didn't have war or want to level it. Thats the kind of thing im talking about.

    However, its kind of besides the point, seeing as RDM isnt broken.
    (0)

  8. #108
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Apparently having more MP equates to using it more efficiently, too. Sorry, but RDM got by using brute force in the healing game, and even that would come crashing down in heavy AoE situations. Fancy that how the most preferred EXP mobs often had non-threatening TP moves to curb that risk.
    (2)

  9. #109
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Apparently having more MP equates to using it more efficiently, too. Sorry, but RDM got by using brute force in the healing game, and even that would come crashing down in heavy AoE situations. Fancy that how the most preferred EXP mobs often had non-threatening TP moves to curb that risk.
    With a good setup RDM hardly needed to cure at all in bird parties. Not even sure what you're trying to get at with that. Brute force had nothing to do with it.
    (0)

  10. #110
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by blowfin View Post
    With a good setup RDM hardly needed to cure at all in bird parties. Not even sure what you're trying to get at with that. Brute force had nothing to do with it.
    With a great setup though the Rdm was spamming cures and riding that convert timer since that allowed the DDs to /sam and ride hassao instead of forcing them to /nin
    (4)

Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast

Tags for this Thread