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  1. #1
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    In short, the reason people wanted RDM so much was because they were desperate for anyone with cures (see: SMN/WHM) and because mages were addicted to Refresh and Ballad as if it were crack. That's called inflating the value of a job through a gimmick. A bad one a that. It's what is known as bad design.
    Um, no. RDM was the most efficient healer for merit parties for way more reasons than that. Hell, you're talking about mages (plural) when for the vast majority of the time, RDM and BRD could handle the demands of merits parties quite easily. Apart from that RDM was heavily desired in end game because of the excellent support and unique enfeebles it brought to the table. I feel like i'm repeating myself now though.

    It's also downright scary that you'd go so far as to call mages 'addicted to refresh and ballad like crack'. Do you know why refresh and ballad were so popular? Because they improve the utility of jobs with MP quite heavily. They enabled us to do things which werent possible with more limited MP. You wanted to kill something hard in this game? RDM was just about essential (and for far more reasons than refresh, even though it does play a big part).

    Refresh (and refresh II) are an incredible asset, hardly gimmicks. Once again, If you don't like applying the assets that your job brings to the table or find them tedious or boring, maybe level something else?
    (0)

  2. #2
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Refresh (and refresh II) are an incredible asset, hardly gimmicks.
    You seem to be unable to perceive how party dynamics work. RDM pre-refresh was overlooked because it was mediocre at pretty much everything. At the same time leveling was slow because you had to take MP breaks which means the whole party has to stop killing. Instead of doing something that wouldn't screw the job and avoided conflict between concept and practice (RDM being a melee mage vs parties desperate for MP regeneration and heals), they tossed Refresh in as a band-aid and called it a day.

    A job being responsible for MP regeneration is a gimmick. A bad one when its sole value and desireability was based on that alone. You didn't invite RDM for enfeebles. You invited them because your PLD tank, your BLMs or the WHM in the group needed a way to recover MP and Bards were stupidly rare. Even SMN at one point wanted to get in on the gravy train by asking for refresh at one of the fanfest developer panels a couple of years ago. Humorously enough, that request was booed out of the room.

    Note: If you need further evidence to why refresh was a horrible gimmick to stick RDM to, you need not look further than Atmas and the raising of the level cap.

    Note2: Either way, I think I'm done here. I don't want to derail the thread any further. Even if on other forums it has morphed into cries of joy over the DRK changes or complaining about RNG needing more changes.
    (2)
    Last edited by Duelle; 04-27-2011 at 07:06 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

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