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  1. #81
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Good melee, decent & reliable enfeebling, below-average support. Good support, decent & reliable healing, below-average melee. Nuking can be made to fit somewhere in there, prefferably with 3-5 yalm range for nukes while in melee mode, but either shorter cast times or instant casts on a 1-minute cooldown. That way, you can't do everything at once on RDM by cluttering your inventory with gear.

    I'm well aware that any meaningful change would require a notable amount of work and rebalancing, but that's where I stand on the matter.
    So basically you want RDM to be anything other than the master of enfeebling and support magic, the role that that job obviously focuses on from a very early level. Gotcha.

    Honestly I don't know why you guys don't level another job, RDM is not going to deviate that much from it's current path on the way to 99. Hell they even created BLU as a more powerful DD melee mage, and it fits exactly into the niche that y'all seem to be desiring. I know there is an urban myth that RDM is supposed to be some sort of sword master, but SE also published articles that said an army of mute BLM's that kicked ass with their melee skills existed. We all know how likely that one is.
    (0)
    Last edited by blowfin; 04-25-2011 at 04:35 PM.

  2. #82
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Since when is Red Mage the master of support magic? Last I checked 90% of Rdms enhancing spells are self target only and the only ones that are AoEable are the ones Sch already has access too. Or are you just referring to Refresh and Haste because last I checked those are subbable now and a job being defined "the master of support magic" because of 2 spells that everyone has access to (especially at 99 by subbing the job itself) is a terrible definition.
    (3)

  3. #83
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Duelle View Post
    Good melee, decent & reliable enfeebling, below-average support. Good support, decent & reliable healing, below-average melee.
    But these already exist; it's just that the first one is called BLU. The mechanism for having a job that takes a completely different role is *job change*. It's available from any moogle. There's no good reason to have one individual job pulled in so many directions at once. And there's no indication that the devs ever intended RDM to continue meleeing on very high level opponents (outside of situations like campaign, where below-average melee is ok).

    RDM can't out-melee melee jobs that can't do anything else; that would be like a DD with shadows out-tanking a tank job... ok, bad example, but hopefully SE will fix that eventually.

    Best-in-game enfeebling and enhancing, second-rate but serviceable nuking and healing, below-average melee is where RDM has always been, and where it's almost certainly going to stay. And below-average melee isn't going to be terribly desirable in group situations when there are lots of melee-focused jobs.

    Tranquil Heart is lol for whm, they already have cure V+ which have massive -enmity built in, but RDM and SCH definitely can get unwanted enmity from cure IV spam, especially when lowmanning with something like THF/NIN. (Let alone Accession Cure IV.)
    (0)

  4. #84
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Just gonna mimic the "Wut?" of RDM being a superior enhancer. Enfeebler is also pretty open for debate.

    Let's compare RDM to BLU.

    RDM:
    Slow (29.3% Slow, ST)
    *Slow II (39% Slow, ST)
    Paralyze (ST)
    *Paralyze II (ST)
    Blind (-20ACC, ST)
    *Blind II (-30ACC, ST)
    Bind (ST)
    Silence (ST)
    Gravity (-10EVA, Weight, ST)
    Sleep (Dark-based 60s Sleep, ST)
    Sleep II (Dark-based 90s Sleep, ST)
    Poison (ST)
    Poison II (ST)
    Dia (-5% DEF, ST)
    Dia II (-10% DEF, ST)
    *Dia III (-15% DEF, ST)
    Diaga (-5% DEF, AoE)
    Bio (-5% ATK, ST)
    Bio II (-10% ATK, ST)
    *Bio III (-15% ATK, ST)
    Addle (-Fast Cast%, ST)
    Dispel (Dark-based -1 buff)

    * denotes a merit spell at full investment.

    BLU:
    Sandspin (-ACC, Radial)
    Sprout Smack (Slow, ST)
    Wild Oats (-VIT, ST)
    Queasyshroom (Poison, ST)
    Battle Dance (-DEX, Radial)
    Head Butt (Stun, ST)
    Feather Storm (Poison, ST)
    Sheep Song (Light-based Sleep, Radial)
    Blastbomb (Bind, small AoE)
    Poison Breath (Poison, Conal)
    Soporific (Dark-based Sleep, Radial)
    Sound Blast (-INT, Radial)
    Chaotic Eye (Silence, Gaze)
    Pinecone Bomb (Sleep, ST)
    Blank Gaze (Light-based -1 buff, ST)
    Mysterious Light (Weight, Radial)
    Terror Touch (-ATK, ST)
    Venom Shell (Poison, Radial)
    Blitzstrahl (Stun, ST)
    Stinking Gas (-VIT, Radial)
    Magnetite Cloud (Weight, Conal)
    Geist Wall (Dark-based -1 buff, AoE)
    Awful Eye (-STR, Conal)
    Jettatura (Terror, Conal Gaze)
    Ice Break (Bind, AoE)
    Frightful Roar (-DEF%, Radial)
    Cold Wave (-AGI, Radial)
    Filamented Hold (Slow, Conal)
    Hecatomb Wave (Blind, Conal)
    Radiant Breath (Slow, Silence, Conal)
    Light of Penance (-TP, ST)
    Spiral Spin (-ACC, ST)
    Maelstrom (-STR, Radial)
    Seedspray (-DEF, ST)
    Bad Breath (...fight Malboro, Conal)
    Frypan (Stun, Radial)
    Feather Tickle (-TP, ST)
    Yawn (Light-based Sleep, Gaze)
    Voracious Trunk (Absorbs 1 buff, ST)
    Infrasonics (-EVA, Conal)
    Frost Breath (Paralyze, Conal)
    Sandspray (Blind, Conal)
    Corrosive Ooze (-ATK/DEF%, AoE)
    Enervation (-DEF/MDEF, AoE)
    Tail Slap (Stun, Conal)
    Regurgitation (Bind, ST)
    Lowing (Plague, Radial)
    Sub-Zero Smash (Paralyze, Conal)
    Disseverment (Poison, ST)
    Mind Blast (Paralyze, ST)
    Temporal Shift (Stun, AoE)
    Actinic Burst (Flash, AoE)
    Acrid Stream (-MEVA, Conal)
    Cimcine Discharge (Slow, AoE)
    Whirl of Rage (Stun, AoE)
    Benthic Typhoon (-DEF/MDEF%, Conal)
    Auroral Drape (Blind, Radial)
    Osmosis (Steals 1 buff, ST)
    Thermal Pulse (Blind, AoE)
    Dream Flower (Sleep, AoE)
    Delta Thrust (Plague, ST)
    Reaving Wind (-TP, ST)

    Overall, that's 22 potential RDM debuffs against BLU's 62. Yes, I'm more than aware of BLU's set point limitations, but let's keep in mind that some of these also deal damage on top of potentially hitting more than one target, which means more time for the BLU to do other things. As is, BLU also gets a wider variety of debuffs, as RDM can't affect a mob's MEVA without Death Blossom, for example. Thankfully, some of these do stack between the jobs, but I'd also say there's a reason you never see a pure enfeebler BLU: People don't really need enfeebles that much.
    (3)
    Last edited by Seriha; 04-25-2011 at 11:08 PM.

  5. #85
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Karinya_of_Carbuncle View Post
    RDM can't out-melee melee jobs that can't do anything else; that would be like a DD with shadows out-tanking a tank job... ok, bad example, but hopefully SE will fix that eventually.
    It was fixed in the ToAU era. Now in Abyssea it's more like "Counter/Retaliation/Evasion/Shadows out-tanking a tank job".
    (1)

  6. #86
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    If you want change for rdm, I have one piece of advice, level sch or blu.
    (0)

  7. #87
    Player
    Join Date
    Mar 2011
    Posts
    5
    I'm excited. PUP becomes more of a powerhouse, mages can cure without even watching the screen now (seriously, it was only minimally difficult to refrain from gaining too much enmity as a healer and the times that one did gain too much was often a sign of needing to learn to cure more efficiently or to gain a better tank), and leveling to 30 is now easier to do when botting (which is perfect because after soloing/botting your way to 30 that's when Abyssea starts.) This is clearly the best update ever. In July, I anticipate mages getting an extra hundred MP per ten levels starting at level 20, PUPs H2H rating being raised to S (which will be the first ever) and the experience penalty being dropped entirely.
    (0)

  8. #88
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by blowfin View Post
    So basically you want RDM to be anything other than the master of enfeebling and support magic, the role that that job obviously focuses on from a very early level. Gotcha.
    Someone annoyed that a melee mage is used as something else. Shocking, isn't it?

    There's nothing focused on in the early levels. People's desperation for cures (again, this is the game that turned summoner into the joke that was /WHM for several years) are very different from what you mention.
    If you want change for rdm, I have one piece of advice, level sch or blu.
    Ah, yes. The "look away from the problem and it'll go away!" approach. My car insurance bill that was not through Geico has arrived and what I'm paying All-State annoys me! I'll just put a sheet of paper over it and it'll go away!
    (1)
    Last edited by Duelle; 04-26-2011 at 03:26 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #89
    Player
    Join Date
    Mar 2011
    Posts
    5
    Ah, yes. The "look away from the problem and it'll go away!" approach. My car insurance bill that was not through Geico has arrived and what I'm paying All-State annoys me! I'll just put a sheet of paper over it and it'll go away!
    That example is bad and you should feel bad. A better analogy from what you're pulling from would be "My insurance bill that was not through Geico has arrived and what I'm paying All-State annoys me! Rather than switching to Geico, which will save me more money and has the features that are right for me, I will demand that All-State become Geico, only better, even if All-State is perfectly acceptable to a certain group of players who have little to no interest in Geico."
    (0)

  10. #90
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Someone annoyed that a melee mage is used as something else.
    Your annoyance is misdirected though. RDM was never meant to be a "Melee Mage". This is purely a player driven myth.

    Since when is Red Mage the master of support magic? Last I checked 90% of Rdms enhancing spells are self target only and the only ones that are AoEable are the ones Sch already has access too. Or are you just referring to Refresh and Haste because last I checked those are subbable now and a job being defined "the master of support magic" because of 2 spells that everyone has access to (especially at 99 by subbing the job itself) is a terrible definition.
    You guys aren't going to convince the general player base of this, nor do I think you're going to convince SE. You have done a fine job of convincing yourselves that RDM is somehow not going in the intended direction though.

    RDM has unique, meritable enfeebling and enhancing magic. Have you even looked at your merits categories yet? It has unique spells at lvl 90 which make it a very strong support and enfeebling mage. It's pretty obviously been designed as the master enfeebler and support mage class. Also, AOE buffs generally aren't that useful. Unless you're allergic to casting on multiple people.

    Again, if you don't like the direction of the job, level something else. It's obvious some of you aren't enjoying RDM.

    Thankfully, some of these do stack between the jobs, but I'd also say there's a reason you never see a pure enfeebler BLU: People don't really need enfeebles that much.
    No, that's a load of nonsense. It's because BLU is more of a melee and DD mage, and as you said yourself, the spell sets mean you're never going to be able to have access to all of those spells at the same time. I mean you guys can typecast your own jobs and other jobs all you want. Even go so far as to suggest an alternate role for other jobs so these suggestions for RDM seem more rational. It's obvious some of you are never going to see sense.

    I do wonder if this isn't all a big case of the grass being greener somewhere else too. The other kinds of notions that I seem to see when the RDM melee thing comes up:
    - We can't cure like WHM's
    - We can't nuke as hard as other mages

    My response (surprisingly) to all of that is: Level WHM or BLM instead.
    (1)
    Last edited by blowfin; 04-26-2011 at 06:59 AM.

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