I wish people would stop acting surprised every update when RDM doesn't get more melee gear...
I wish people would stop acting surprised every update when RDM doesn't get more melee gear...
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
The very fact that it's not surprising is what makes it all the more objectionable!
If you want surprising, the level cap increases to 80 and 85 were (to different degrees) actually rather kind to us in the melee equipment department, and for this the dev team still has my utmost appreciation. If they could keep that direction up and give us Fencer finally, I quite simply couldn't ask for anything more.
RDM is already an exceptionally strong job. They can't just keep adding to it's utility, i feel something else would need to be sacrificed if it were given more melee DD potential. If you could sacrifice something about the job to get what you wanted, what would that thing be?The developers are ignoring the elephant in the room. Hell, it's already wrecked the furniture and keeps fidgeting as if it wants to go to the bathroom, but the devs keep happily ignoring it. Should we not act surprised?
Now, now, if RDM actually got attention, you wouldn't be able to whine about me on BG.
You ask the fatal question, my friend. In Duelleland, where the fun never stops at only $50 a pop, Refresh I and II turned into self-cast only spells.
Since that'll never happen (not to mention the sh*tstorm that would come from the career backrow RDMs), I'd say RDM would need a mechanic through which to shift resources and stats. Good melee, decent & reliable enfeebling, below-average support. Good support, decent & reliable healing, below-average melee. Nuking can be made to fit somewhere in there, prefferably with 3-5 yalm range for nukes while in melee mode, but either shorter cast times or instant casts on a 1-minute cooldown. That way, you can't do everything at once on RDM by cluttering your inventory with gear.
I'm well aware that any meaningful change would require a notable amount of work and rebalancing, but that's where I stand on the matter.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
See things like this is why I really am starting to despise posting any input at all.
A) The rest of my post was ignored
B) You're basically saying something not true in a very condescending tone for what I can only gather is the sake of it.
You're basically saying "Subtle blow doesn't matter. All DD's are the same". I'm sorry but everything in existence points to the contrary. For one, observations I have to contrary. Try having two Thieves hit on a mob. Then switch to one Thief and one Ranger and notice the HUGE difference in tp feeding. If you think 25% reduction in the tp given is equivalent to zero... lol at you. I've seen it's effects and it's huge.
No other job that I know of, can just basically get zero delay randomly in attack rounds. Haste? Sure. No other job has something like barrage either. In any case, math is useless if you don't do it right or have improper premise.
Whatever, maybe one day I will find a community that can responsibly discuss things, without having a show and tell for their epeen size, but obviously it isn't this one, here, or now. I had high hopes yet again, for some stupid reason, I guess have fun QQing about jobs that were over useful forever (RDM), and about updates that along with enmity upgrades in gear, and atma make them pretty useful (RNG), and don't focus on other things like jobs that were undervalued for long periods of time (WHM) are coming into full use again.. I get the feeling people are just forming little popularity cliques, all this just pretty much makes me not want to input anything at all, leaving SE to the mercy of your whiney salty tears... See, good input, ignored, then you focus on saying ridiculous things like "Subtle blow does not matter all". Might as well say haste doesn't haste, or defense doesn't help mitigate damage. Well, laters. It was fun while it lasted, I suppose.
I don't think it's so much the matter of actual TP feed, but I believe the larger a chunk of damage done, the higher the possibility a mob will react with a TP if it has TP. I find things like Shadow mobs are more sensitive to this behavior as darn near time I can think I've WSed them and them still being over 25%, they almost always counter with Dimensional Death if they have TP (And given the +3 thing, it usually means they do).
Well, that's the evolution of things. And speaking as one who's played FFXI since 2002, I, for one, welcome this change. I think games should be about adventure and killing hard things, not endlessly killing the same thing over and over just to fill bars.
Cry a river, build a bridge, and get over it. :P
Player
Lol you give RDM and BLU MORE STUFF?
DRK better get some kind of mini-impact and Drain III at the minimum.
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