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  1. #1
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Only time RNG is any worse of a TP feeder than other DDs is when Barrage is ready. Considering the recent AGI change and how some of the popular gear boasts that, as well, RNG does sometimes get some indirect Subtle Blow. The biggest and legitimate gripe for the class is indeed how drawing a mob's focus winds up hurting everyone else in some manner and why the whole ranged -enmity thing really needs looked into.
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  2. #2
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Seriha View Post
    Only time RNG is any worse of a TP feeder than other DDs is when Barrage is ready. Considering the recent AGI change and how some of the popular gear boasts that, as well, RNG does sometimes get some indirect Subtle Blow. The biggest and legitimate gripe for the class is indeed how drawing a mob's focus winds up hurting everyone else in some manner and why the whole ranged -enmity thing really needs looked into.
    Well, lets look at other jobs;

    Monk and Dancer from traits get 20% reduced feeding, and have gear options
    Ninja gets 25% from traits and has gear options

    Thief I know has enough gear options to cap it, or very close to.

    That leaves us SAM, DRK, DRG and RNG
    Out of these I would loosely say:
    RNG > SAM = DRG > DRK though feel free to prove me wrong.

    RNG has both snapshot and rapidshot, and if you sub sam as well you have ws spam. IMO the high delay combined with the fact we have an instant attack occasionally, and the fact we feed up to 9 shots with a barrage, instantly, is crazy.
    Sam has ws spam.
    DRG's ws's are multi-hit, and has jumps
    and DRK has spells.

    I am not entirely sure on itemization for all jobs listed here, but I do know for ranger any subtle blow gear is extremely rare. On the other hand, we do lend a bit of enmity control by not being required to be healed when mobs use most AoE attacks.

    I really think that with a community that becomes more focused on proper enmity control via +enmity and -enmity gear on respective party members, these enmity issues are a non issue. It's just you can't get anyone to actually do it.

    You have already heard how capping -enmity let me basically open house when a thf was evasion tanking and not even doing that great of damage. Imagine that thf was doing great damage and had +enmity gear. And imagine there was a second thief in the party to help stick enmity on the thief. I guess I just see complaining about it to SE as not a good thing when there is still things players can do to make it better. I guess I feel we are not playing to our potential because it is not cool to do so. I guess you make of it what you will. It's just, when I mentioned this to a good player in game they yelled at me asking why I'd use an atma on enmity, that it was stupid. It's not stupid if it allows you, in the end, to do more damage. That snoll nm died so much quicker because I could combo the heck out of it with no fear. -enmity and +enmity too work off percentages, meaning the more dmg you do, the more that gear is effective on you, because the bigger enmity differences it makes. Meaning if that thief was more well geared and did more damage, that enmity gear would count for even more. And if they use accomplice I'm certain it applies there as well. With the potential for a tank to DOUBLE their enmity I do not see why more tanks don't have a full enmity set. As when it comes down to it even the lack of some defense or evasion matters less than making sure that the beefiest target is the one receiving the damage. RNG has zero defensive skills. If I get hit, I can die in 3 crits. Or one really nasty skill, or attack round. To compliment that we have awesome damage *potential* as well as the ability to deliver that damage from back row. Plus, we have ALOT of -enmity gear options now, way more than we ever had before. Me thinks this is why SE is not addressing enmity with ranger. It isn't necessary, it would make it easier, sure but necessary? I don't think it is. Setting the community mindset to deal with this however, to make what is possible done.. rare probably, if it happens at all.

    On one hand I'm glad SE opened up discussions like this. On the other, I fear it becoming like WoW where they let the community bully them into what they want whether it is good, bad, or another thing; there has to be some balance I hope they find the high road. Unfortunately I think if they do it will end up frustrating many players because no one likes good compromise.
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