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  1. #1
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    It's great that SE is trying to fix RNG crit and Bounty shot....

    However, they completely ignored the big Enmity issue with RNGs in group play. As it is now, RNGs in a group just means any other melee is going to lose atk swings or WSs because the mob is running between melee and the RNG.

    Or the RNG has to greatly hold back or do everything in melee range which completely kills the point of the "sweet spot" and True Shot.
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  2. #2
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Feliciaa View Post
    It's great that SE is trying to fix RNG crit and Bounty shot....

    However, they completely ignored the big Enmity issue with RNGs in group play. As it is now, RNGs in a group just means any other melee is going to lose atk swings or WSs because the mob is running between melee and the RNG.

    Or the RNG has to greatly hold back or do everything in melee range which completely kills the point of the "sweet spot" and True Shot.
    With atma and gear getting max -enmity capped on rng is actually easy. While alone -50% on a very well geared ranger isn't enough to let them open house, it is pretty close for an average geared ranger.
    If you combined this with a tank that has +enmity gear I can see enmity control as not a problem for ranger. Asking tanks to actually do that however might get difficult unfortunately.
    I fought a snoll NM with -enmity capped, without food I could not pull hate from a pretty average geared thf no matter how hard I tried. I was able to do it after a while the 2nd fight however, when I did use a yellow curry bun. It was over 50% dead when I did this however, and the thf used accomplice and I never got hate again. Keep in mind +enmity gear caps at +100% so it has a lot more potential than -enmity. And then there's always the traditional way of doing it. Pairing with a thief in your party and letting them close a SATA skill chain which always let me open house before... though in all honesty the last time I got to try it out was a b tree aprty so I don't know if holds up end game.

    So really the problem I see with RNG and DD that can't tank in general right now is not enmity but rather the tp feeding they do, and as far as tp feeding goes... Ranger doesn't get any subtle blow really. Not in gear or traits. And that might come down to whether or not you want a dd in your party or not these days.

    Other than that, we're really good at blue procs for piercing.. and can do a fair amount of slashing.. and end game we do some sick dmg with the proper weapon I've heard both Cor and Rng can do 10k wildfires. And Jishnu's Radiance for 8k.

    I dunno what to make of the exp changes. It's unnecessary imo. If there's no penalty for death it doesn't mean much. It's already lol in abyssea. People used to get upset. And avoid it at all costs. Due to experience gains it already is like, well at least my hp/mp is full. Or yay free teleport. Or yay, I zombie tanked this nm. And still gained exp after dying six times.
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    Last edited by AtrixWolfe; 04-23-2011 at 10:41 AM.

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