I think what's really nice about these adjustments is that most of it was taken straight from forum discussions. It's awesome to see devs really listening on the job specific forums.
I think what's really nice about these adjustments is that most of it was taken straight from forum discussions. It's awesome to see devs really listening on the job specific forums.
Player
Do you honestly care or you just saying? Why is it we must feel that because we suffered, everyone after us must suffer too? You never lost much experience anyway at those levels. What would be a slap in the face is no exp loss anymore for max levels because we spent so many years building exp buffers for all those end game deaths. But even then I'd be like, okay whatever who cares, no more exp loss HOT DAMN.
Regular "John" Doe - Not on the Community Team
What are you talking about? There's already a job with every player-available Roll: it's called Corsair.
In all seriousness, though, myself, like many other Red Mages I'm sure (excluding those who simply chose to not level White Mage because they were still in the ToAU days) leveled the job because it was advertised as a little bit of everything, and while I understand that community is important, I don't think it should be so powerful as to mandate a bait-and-switch like that . . .
Aren't rdm still the best enfeeblers in the game? They are more a niche healer now, and abby makes refresh not so cool anymore, but it is migrating to a favorite subjob choice for many casters. Plus they still solo stuff pretty well. And I have some inkling that there will be 90-99 as post abyssea wherein refresh will be valued again.
Don't get me wrong, I love the whole "come for the versatility, stay for the Enfeebling" bit. I actually wouldn't add much more to the job at all! I'm just saying that Tranquil Heart is excessive, and we probably should've gotten Fencer before Crits got their nerf. >.>
I absolutely love the exp death penalty thing, losing EXP is not something a new or returning player wants to go through a lot.
Do RDMs have the highest enfeebling skill in the game, yeah.
Are RDMs the best enfeebles in the game...define "best."
Not that it matters anyway since enfeeble immunity on anything worth enfeebling is becoming the new norm.
Well, while you may not be able to stick the big ones on the important ones, paralyze and slow still work on most everything. I thought too the other part of rdm enfeebling was the speed at which they did it due to fastcast. Imo this is just is for making tanking/enmity control easier for tanks
I guess I see it less as a rdm/whm/sch buff and more as an indirect pld/thf/nin/dnc buff
Last edited by AtrixWolfe; 04-23-2011 at 09:15 AM.
See, the thing is is that Tranquil Heart does basically nothing on a Red Mage, since we literally cannot gain hate even if we tried. Like I said, all it is is an insult, a spit to the face, of an already long-since dead aspect of the Red Mage job.
I admonish the person who earlier claimed that this was slightly above Shield Mastery, because even that has a situational use or two for the reduced spell interruption while soloing (and I was offended by that, anyway, since I like soloing on /PLD).
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