The exp loss thing may be a slap in the face, but Tranquil Heart is a spit in the grave of RDM tanking . . .
The exp loss thing may be a slap in the face, but Tranquil Heart is a spit in the grave of RDM tanking . . .
Maybe, but back in the day there was no clear vision for each of the job. The community essentially designed the jobs for whatever roles they needed. Now the developers are tapping into that and trying to refine each job. For a classed based game with 20 different classes it doesn't make much sense to have a class that fills every roll.
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What are you talking about? There's already a job with every player-available Roll: it's called Corsair.
In all seriousness, though, myself, like many other Red Mages I'm sure (excluding those who simply chose to not level White Mage because they were still in the ToAU days) leveled the job because it was advertised as a little bit of everything, and while I understand that community is important, I don't think it should be so powerful as to mandate a bait-and-switch like that . . .
Aren't rdm still the best enfeeblers in the game? They are more a niche healer now, and abby makes refresh not so cool anymore, but it is migrating to a favorite subjob choice for many casters. Plus they still solo stuff pretty well. And I have some inkling that there will be 90-99 as post abyssea wherein refresh will be valued again.
Don't get me wrong, I love the whole "come for the versatility, stay for the Enfeebling" bit. I actually wouldn't add much more to the job at all! I'm just saying that Tranquil Heart is excessive, and we probably should've gotten Fencer before Crits got their nerf. >.>
Do RDMs have the highest enfeebling skill in the game, yeah.
Are RDMs the best enfeebles in the game...define "best."
Not that it matters anyway since enfeeble immunity on anything worth enfeebling is becoming the new norm.
Well, while you may not be able to stick the big ones on the important ones, paralyze and slow still work on most everything. I thought too the other part of rdm enfeebling was the speed at which they did it due to fastcast. Imo this is just is for making tanking/enmity control easier for tanks
I guess I see it less as a rdm/whm/sch buff and more as an indirect pld/thf/nin/dnc buff
Last edited by AtrixWolfe; 04-23-2011 at 09:15 AM.
Pre-Tier2 merits, that A+ Enfeebling was a massive joke. Thanks to Slow II and Paralyze II however, yes, we are the best enfeeblers. However, Enfeebling can only get you so far. Admittedly, Slow II is godly, but Paralyze II has always been up in the air pre-Saboteur.
I do have to address one thing.
Out of all the things, this is what most RDMs don't want. Throughout the entirety of RDM's lifespan in FFXI it has always been defined by Refresh. Refresh made us valuable healer in exp parties, Refresh made us better than WHMs, Refresh made us powerful soloists, and most of all Refresh (and Convert, admittedly) has made the community and the developers fear any update that ever came our way, even for DD purposes.And I have some inkling that there will be 90-99 as post abyssea wherein refresh will be valued again.
Refresh doesn't make the job "just fine", but that's been our niche ever since 2005. If we are meant to be the strongest enfeeblers, then the developers need to stop twiddling our thumbs and give us more enfeebles, not something as idiotic as tranquil heart (due to the many roles RDM can take up, it shouldn't have their native enmity messed with at all).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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