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  1. #11
    Player Sayelle's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Ragnarok
    Posts
    39
    Quote Originally Posted by HFX7686 View Post
    No experience loss from 1 to 30 is kind of silly. Much too high. 1-10 maybe.
    Yeah really, with the exp buff last update and spammable FoV pages there was really no reason to get rid of the exp penalty for dying.
    (0)

  2. #12
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Guess I think I'm the only that finds EXP penalties antiquated in general.

    Anyway, just gonna echo that I hope there's more in store for job updates. Since the cap isn't going up this patch, this puts some needed fine tuning for various jobs in the hands of this particular section of the process. Frankly, I'd put the -enmity on cures barely above Shield Mastery for RDM, and if that's it... just /facepalm.
    (1)

  3. #13
    Ok, I'll assume there are other job changes coming and this was as much detail as you wanted to fit in 1 post.

    The ranger changes, for the most part good. I don't know any rangers that really cared that much about bounty shot, but maybe making it more usable... but the rest is very much a yes, please...

    Dark-very good for end-game, but I think it throws balance at lower levels right out the window, as if anyone cares.

    Healing enmity down-will fundamentally change the way those jobs are played, but not necessarily a bad thing there. Dependent of course on the degree of reduction.

    Pup-the attachments look decent, and it breaths some life into the lesser-used frames, although I'll have to see in terms of slots used. The big question will be attainment, if the means of getting them is too onerous they may mean nothing, we'll see.
    (0)

  4. #14
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Unless the -enmity trait can break the -50% enmity cap, it won't do much for any of the 3 jobs in fundamentally changing how they play. If MND played a greater role for Cure 1-4, sure, but once you get past Cure Potency and -Enmity, the only real choice left is lolConserve MP. Good luck convincing mages with already clogged inventories to whip up a set for that. :x
    (0)

  5. #15
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Seriha View Post
    Unless the -enmity trait can break the -50% enmity cap, it won't do much for any of the 3 jobs in fundamentally changing how they play. If MND played a greater role for Cure 1-4, sure, but once you get past Cure Potency and -Enmity, the only real choice left is lolConserve MP. Good luck convincing mages with already clogged inventories to whip up a set for that. :x
    fast cast/haste
    (0)

  6. #16
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Sayelle View Post
    Yeah really, with the exp buff last update and spammable FoV pages there was really no reason to get rid of the exp penalty for dying.
    Blood Warping. Keep in mind unless new players are guided they probably won't even know about FoV. EXP penalty hardly affects the game in the first place.

    I personally find Tranquil Heart on RDM as a way of SE saying they only see it as a healing job. I duo with a friend a lot and most of the time, he can't take a hit at all unlike on my RDM. The -Enmity is not welcomed.
    (0)

  7. #17
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    If Cure IV had a longer timer, I'd agree. The global cooldown can conflict here even if you did manage to hit 50%. As is, I'd expect WHMs to be capped, if not close, with merits, Light Arts, and other gear. RDM gets 15% from traits with another 10% from LA. SCH's pretty close since they're more than likely /RDM anyway. With the GCD, you'd maybe gain a second or fractions of that at best. Could it save your tank in a tight spot as a RDM or SCH healer? Hard to say. Absolutely needed for your average fight where enmity is unlikely a concern? Hardly.
    (0)

  8. #18
    Quote Originally Posted by Sayelle View Post
    Yeah really, with the exp buff last update and spammable FoV pages there was really no reason to get rid of the exp penalty for dying.
    I thought the whole idea was to spam your way to 30 and immediately leech all the way to 90 in Abyssea? isn't that the way you are supposed to play the game?
    (1)

  9. #19
    Player Sagian's Avatar
    Join Date
    Mar 2011
    Posts
    58
    Character
    Sagian
    World
    Phoenix
    Main Class
    WHM Lv 66
    Quote Originally Posted by Sayelle View Post
    Yeah really, with the exp buff last update and spammable FoV pages there was really no reason to get rid of the exp penalty for dying.
    If you're soloing, I think having to wait for weakness to wear off is enough of a penalty since it affects your xp per hour.

    Since I'm very cautious when soloing low-level, this really doesn't affect me. However, maybe I'll be more brazen now that I know I won't lose additional xp.
    (0)

  10. #20
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Glamdring View Post
    I thought the whole idea was to spam your way to 30 and immediately leech all the way to 90 in Abyssea? isn't that the way you are supposed to play the game?
    I don't really see a problem with it. People seem to forget LB1-5, AF Quests, Missions, and in general Skill-Up parties. If the job is a main job then the player will learn it's job and play it effectively.

    As a player from Fenrir who had to level subs I can say it's impossible to get in an exp party at the appropriate level, so skill will be an issue either way. Might as well take the easier route.
    (1)

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