Guess I think I'm the only that finds EXP penalties antiquated in general.
Anyway, just gonna echo that I hope there's more in store for job updates. Since the cap isn't going up this patch, this puts some needed fine tuning for various jobs in the hands of this particular section of the process. Frankly, I'd put the -enmity on cures barely above Shield Mastery for RDM, and if that's it... just /facepalm.
Ok, I'll assume there are other job changes coming and this was as much detail as you wanted to fit in 1 post.
The ranger changes, for the most part good. I don't know any rangers that really cared that much about bounty shot, but maybe making it more usable... but the rest is very much a yes, please...
Dark-very good for end-game, but I think it throws balance at lower levels right out the window, as if anyone cares.
Healing enmity down-will fundamentally change the way those jobs are played, but not necessarily a bad thing there. Dependent of course on the degree of reduction.
Pup-the attachments look decent, and it breaths some life into the lesser-used frames, although I'll have to see in terms of slots used. The big question will be attainment, if the means of getting them is too onerous they may mean nothing, we'll see.
Unless the -enmity trait can break the -50% enmity cap, it won't do much for any of the 3 jobs in fundamentally changing how they play. If MND played a greater role for Cure 1-4, sure, but once you get past Cure Potency and -Enmity, the only real choice left is lolConserve MP. Good luck convincing mages with already clogged inventories to whip up a set for that. :x
Blood Warping. Keep in mind unless new players are guided they probably won't even know about FoV. EXP penalty hardly affects the game in the first place.
I personally find Tranquil Heart on RDM as a way of SE saying they only see it as a healing job. I duo with a friend a lot and most of the time, he can't take a hit at all unlike on my RDM. The -Enmity is not welcomed.
If Cure IV had a longer timer, I'd agree. The global cooldown can conflict here even if you did manage to hit 50%. As is, I'd expect WHMs to be capped, if not close, with merits, Light Arts, and other gear. RDM gets 15% from traits with another 10% from LA. SCH's pretty close since they're more than likely /RDM anyway. With the GCD, you'd maybe gain a second or fractions of that at best. Could it save your tank in a tight spot as a RDM or SCH healer? Hard to say. Absolutely needed for your average fight where enmity is unlikely a concern? Hardly.
If you're soloing, I think having to wait for weakness to wear off is enough of a penalty since it affects your xp per hour.
Since I'm very cautious when soloing low-level, this really doesn't affect me. However, maybe I'll be more brazen now that I know I won't lose additional xp.![]()
I don't really see a problem with it. People seem to forget LB1-5, AF Quests, Missions, and in general Skill-Up parties. If the job is a main job then the player will learn it's job and play it effectively.
As a player from Fenrir who had to level subs I can say it's impossible to get in an exp party at the appropriate level, so skill will be an issue either way. Might as well take the easier route.
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