I didn't mean it to sound like getting Exp back after dying is fun, but it is a part of the game...or was at least. I'm just worried players are going to think its too easy, or not worth the time.Losing EXP has never made me go, "Damn, I wanna get it back and then some!" Perhaps there's a brief pause for reflection on why the death occurred, but that can exist without the level downs and all the other situational inconveniences surrounding death, including weaknesses.
So, drop the haughty act. Time Sinks do not equate to true difficulty.
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