It's great that SE is trying to fix RNG crit and Bounty shot....

However, they completely ignored the big Enmity issue with RNGs in group play. As it is now, RNGs in a group just means any other melee is going to lose atk swings or WSs because the mob is running between melee and the RNG.

Or the RNG has to greatly hold back or do everything in melee range which completely kills the point of the "sweet spot" and True Shot.