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  1. #1
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    No experience loss from 1 to 30 is kind of silly. Much too high. 1-10 maybe.
    (1)

  2. #2
    Player Sayelle's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Ragnarok
    Posts
    39
    Quote Originally Posted by HFX7686 View Post
    No experience loss from 1 to 30 is kind of silly. Much too high. 1-10 maybe.
    Yeah really, with the exp buff last update and spammable FoV pages there was really no reason to get rid of the exp penalty for dying.
    (0)

  3. #3
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Sayelle View Post
    Yeah really, with the exp buff last update and spammable FoV pages there was really no reason to get rid of the exp penalty for dying.
    Blood Warping. Keep in mind unless new players are guided they probably won't even know about FoV. EXP penalty hardly affects the game in the first place.

    I personally find Tranquil Heart on RDM as a way of SE saying they only see it as a healing job. I duo with a friend a lot and most of the time, he can't take a hit at all unlike on my RDM. The -Enmity is not welcomed.
    (0)

  4. #4
    Quote Originally Posted by Sayelle View Post
    Yeah really, with the exp buff last update and spammable FoV pages there was really no reason to get rid of the exp penalty for dying.
    I thought the whole idea was to spam your way to 30 and immediately leech all the way to 90 in Abyssea? isn't that the way you are supposed to play the game?
    (1)

  5. #5
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Glamdring View Post
    I thought the whole idea was to spam your way to 30 and immediately leech all the way to 90 in Abyssea? isn't that the way you are supposed to play the game?
    I don't really see a problem with it. People seem to forget LB1-5, AF Quests, Missions, and in general Skill-Up parties. If the job is a main job then the player will learn it's job and play it effectively.

    As a player from Fenrir who had to level subs I can say it's impossible to get in an exp party at the appropriate level, so skill will be an issue either way. Might as well take the easier route.
    (1)

  6. #6
    Player Sagian's Avatar
    Join Date
    Mar 2011
    Posts
    58
    Character
    Sagian
    World
    Phoenix
    Main Class
    WHM Lv 66
    Quote Originally Posted by Sayelle View Post
    Yeah really, with the exp buff last update and spammable FoV pages there was really no reason to get rid of the exp penalty for dying.
    If you're soloing, I think having to wait for weakness to wear off is enough of a penalty since it affects your xp per hour.

    Since I'm very cautious when soloing low-level, this really doesn't affect me. However, maybe I'll be more brazen now that I know I won't lose additional xp.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by Sayelle View Post
    Yeah really, with the exp buff last update and spammable FoV pages there was really no reason to get rid of the exp penalty for dying.
    if exp is so easy to get these days that the exp penalty hardly matter anymore, then does it really matter if they removed it?
    these exp changes mostly aren't aimed for veteran and established players, its for new and returning players to compensate the decrease in population.
    (0)

  8. #8
    Player Kurosen's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Kurosen
    World
    Cerberus
    Main Class
    BLM Lv 90
    Quote Originally Posted by HFX7686 View Post
    No experience loss from 1 to 30 is kind of silly. Much too high. 1-10 maybe.
    Seems like Final Fantasy XI and XIV are going towards what most games now and days become, Super-Easy Mode. If people don't lose experience till 30, they are gonna whine more for high Tier Raises later levels because they got spoiled on no exp lost for a third of their levels. And it helps getting into a game when there are consequences like losing experience, because then it makes players more dedicated to get that exp back and beyond. If the game is too easy, then no one is going to bother playing it. It might not be Super-Easy Mode yet, but its going toward that direction, with 30-99 Abyssea leveling and now no experience lost from 1-30.
    (0)

  9. #9
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Guess I think I'm the only that finds EXP penalties antiquated in general.

    Anyway, just gonna echo that I hope there's more in store for job updates. Since the cap isn't going up this patch, this puts some needed fine tuning for various jobs in the hands of this particular section of the process. Frankly, I'd put the -enmity on cures barely above Shield Mastery for RDM, and if that's it... just /facepalm.
    (1)

  10. #10
    Ok, I'll assume there are other job changes coming and this was as much detail as you wanted to fit in 1 post.

    The ranger changes, for the most part good. I don't know any rangers that really cared that much about bounty shot, but maybe making it more usable... but the rest is very much a yes, please...

    Dark-very good for end-game, but I think it throws balance at lower levels right out the window, as if anyone cares.

    Healing enmity down-will fundamentally change the way those jobs are played, but not necessarily a bad thing there. Dependent of course on the degree of reduction.

    Pup-the attachments look decent, and it breaths some life into the lesser-used frames, although I'll have to see in terms of slots used. The big question will be attainment, if the means of getting them is too onerous they may mean nothing, we'll see.
    (0)

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