No experience loss from 1 to 30 is kind of silly. Much too high. 1-10 maybe.
No experience loss from 1 to 30 is kind of silly. Much too high. 1-10 maybe.
Blood Warping. Keep in mind unless new players are guided they probably won't even know about FoV. EXP penalty hardly affects the game in the first place.
I personally find Tranquil Heart on RDM as a way of SE saying they only see it as a healing job. I duo with a friend a lot and most of the time, he can't take a hit at all unlike on my RDM. The -Enmity is not welcomed.
I don't really see a problem with it. People seem to forget LB1-5, AF Quests, Missions, and in general Skill-Up parties. If the job is a main job then the player will learn it's job and play it effectively.
As a player from Fenrir who had to level subs I can say it's impossible to get in an exp party at the appropriate level, so skill will be an issue either way. Might as well take the easier route.
If you're soloing, I think having to wait for weakness to wear off is enough of a penalty since it affects your xp per hour.
Since I'm very cautious when soloing low-level, this really doesn't affect me. However, maybe I'll be more brazen now that I know I won't lose additional xp.![]()
if exp is so easy to get these days that the exp penalty hardly matter anymore, then does it really matter if they removed it?
these exp changes mostly aren't aimed for veteran and established players, its for new and returning players to compensate the decrease in population.
Seems like Final Fantasy XI and XIV are going towards what most games now and days become, Super-Easy Mode. If people don't lose experience till 30, they are gonna whine more for high Tier Raises later levels because they got spoiled on no exp lost for a third of their levels. And it helps getting into a game when there are consequences like losing experience, because then it makes players more dedicated to get that exp back and beyond. If the game is too easy, then no one is going to bother playing it. It might not be Super-Easy Mode yet, but its going toward that direction, with 30-99 Abyssea leveling and now no experience lost from 1-30.
Guess I think I'm the only that finds EXP penalties antiquated in general.
Anyway, just gonna echo that I hope there's more in store for job updates. Since the cap isn't going up this patch, this puts some needed fine tuning for various jobs in the hands of this particular section of the process. Frankly, I'd put the -enmity on cures barely above Shield Mastery for RDM, and if that's it... just /facepalm.
Ok, I'll assume there are other job changes coming and this was as much detail as you wanted to fit in 1 post.
The ranger changes, for the most part good. I don't know any rangers that really cared that much about bounty shot, but maybe making it more usable... but the rest is very much a yes, please...
Dark-very good for end-game, but I think it throws balance at lower levels right out the window, as if anyone cares.
Healing enmity down-will fundamentally change the way those jobs are played, but not necessarily a bad thing there. Dependent of course on the degree of reduction.
Pup-the attachments look decent, and it breaths some life into the lesser-used frames, although I'll have to see in terms of slots used. The big question will be attainment, if the means of getting them is too onerous they may mean nothing, we'll see.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |