Originally Posted by
CrAZYVIC
I'm really looking forward to an expansion too, but I'm more concerned about what we'll do in the expansion and what end game content it will have.
Character progression
The cap level would have to be raised. I'm talking about real Levels and Master level -> 175/87 to avoid "Power creep" I would give them 1 STAT + 1 Combat Skill per Level/Master level. This would be to cover the level up. An expansion without character progression feels very flat and boring, like WoTG. Could be cool have something like APEX-PARTIES from lv100-lv175 with enemies taking 95% less AoE damage and enemies hitting really hard like in odyssey high floors.
History
The story, I would do something like RoV, scenes, good music, more direct narrative, battlefields that you can do with your Trust. Something that can be ENJOYED and not be a TORTURE or suffering for the player. Playing the FFX story is wonderful and entertaining.
Areas
The areas I would like variety, a forest like ronfaure, a beach like Valkrum, an area of snow like xarcabad, a jungle like yuthunga, a volcano like ifrit cauldron etc. Without HORRIBLE key items like the ones in SoA, that just interrupts the exploration of the areas. SIMPLE is always better, more enjoyable, overcomplicating everything and making it tedious will only make players go back to WoW-Modern or FFXIV in days.
Teleports and exploration
Completely remove in expansion: Warp between teleports, survival guides etc. Let the player explore the area in his mount and in the city the player must WALK to all the places, only puting CRYSTALS like teleport-dem, holla, mea, etc. Another thing is to make the player go to the area where the end game, exp party, etc. will take place. Not pure WARP-WARP-WARP-TELEPORT this is terrible for that I better go play FFXIV.
Ultimate weapons
Explain to the player until he is lv175/87, complete the Merit points II category, he will not be able to access the next upgrade of his ultimate weapons, all the materials will be obtained in the end game of said expansion.
End-game
I would like a battlefield like dynamis, einherjar, delve, bosses like ultima, omega, KSNM99. Content obviously for 12-18 players.
Battle-Combat
I would give all the jobs SKILLS like DRG. Yes, after 20 years ENOUGH of pure WS-SPAM. DRG is the only job in FFXI which has rotation with the jumps and requires a lot of mechanical skills, in order to correctly time those skills and increase the damage. All the DPS jobs would play more like "DRG" you will have to combine the WS-SPAM with the abilities to increase the damage you do and that will take you many hours of practicing your correct rotation. You would have to lower the JA-DELAY to 1 sec, that is already done by an external program which puts JA-0 delay, so don't tell me that you can't.
This would be the elements that my expansion would have.