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  1. #1
    Player CrAZYVIC's Avatar
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    Jun 2011
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    162
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99

    FFXI is in a deplorable state

    The state of the game worries me and it's good that the 20th anniversary is just around the corner, in the last 7 years I had never seen FFXI in such a deplorable state

    Remember that the essence of FFXI is a horizontal progression and what you did with Odyssey was something in the pure style of FFXIV. The Odyssey items made the escha, omen, dynamis divergence items obsolete, which took away the personality of the game.

    All players are using the same gear Sakpata's Armor, Nyame Armor, Naegling, shining one without any variety.

    What users expected was the empy upgrades. That way AF+3, RELIC+3 and EMPY+3 could co-exist together offering creativity and variety to the player.

    The weapons of Dynamis Divergence SU-5. They were not necessary, they would have only added PATH A to the Normal Relics. 50% double damage, 25 STP and base damage increase, that would be the perfect buff.

    Example.

    MANDAU R25 / SU-5

    DMG:124 Delay:176 Attack+45 / Accuracy+45
    Magic Damage+155
    Daggerskill +269
    Parrying skill +269
    Magic Accuracy skill +228
    "Mercy Stroke" Additional effect: Poison Aftermath: Critical hit rate +5% Critical hit damage +5%
    Path A
    [1] Chance of double damage +50% can proc on any multi-round
    [2] Store TP+25
    [3] DMG: +10

    Finally, some ambuscade weapons need a nerf but without removing their power, what I suggest is simple, lock the weapons to the jobs that are specialists in them. This is my nerf to the Naegling can only be equipped by PALADIN, BLUE MAGE, RED MAGE.

    Unfortunately when I left in 2020 FFXI was in a good state, you could play escha, dynamis divergence, omen, ambuscade and everything could co-exist at a good level. Odyssey buried all past content at the most pure style of modern wow or ffxiv
    (5)
    Last edited by CrAZYVIC; 05-03-2022 at 11:05 PM.

  2. #2
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,101
    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    THF is apparently so powerful with Naegling that it needs to have it taken away?

    Overall, you should have named the thread "the state or progression" instead of the game. That being said I disagree with most of your complaints and suggestions. Especially calling SU5s unnecessary. Which above all ignores the impact of adding important crafting items to the economy and viability of content past obtaining a drop.

    I would further add that the real threat to the community in it's health and longevity. Is the absolutely rampant botting, mercing, and RMTing of all content. The impact to the quality of interaction in the community had been devasting. Easily trumping feelings on content. As the community itself has hit an all time low in quality.
    (0)

  3. #3
    Player
    Join Date
    Jul 2014
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    1,909
    Once something is given you cannot take it away, you cannot nerf Naeglin or other ambu weapons.

    One of the biggest mistakes with Ody is that the base gear looks the same as r20, this is a complete failure if you want serious players to engage. We can pretend cosmetic doesn't matter all we want but it does.

    Aside from anything else, the vast number of people who have them now has visually devalued the set too.
    (0)

  4. #4
    Player
    Join Date
    Apr 2022
    Posts
    261
    I mean, that's been the state of the game for 20 years. Something is top notch for a while, then becomes obsolete.

    It might be nice to redo the item level concept though, to make it more clear that item level doesn't really correlate that closely to an item's strength. I mean, this top notch Odyssey gear is only 2 item levels above the sparks crap, but in implementation it is leaps and bounds beyond.
    (0)

  5. #5
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    "deplorable?" really?



    It might be nice to redo the item level concept though, to make it more clear that item level doesn't really correlate that closely to an item's strength. I mean, this top notch Odyssey gear is only 2 item levels above the sparks crap, but in implementation it is leaps and bounds beyond.
    Item level 119 is supposed to mean we are effectively (before master level) level 119 while wearing that gear. But it's pretty plain now that there's a clear power ramp at i119, so they need to just cave and change item levels to reflect that fact- as there's more variance in power between the high and low end of 119 than there was between the lv cap first reaching 75 and the end of the 75 era.

    Beyond that, I don't have too much issue with it.
    (1)

  6. #6
    Player CrAZYVIC's Avatar
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    Jun 2011
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    162
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    It is to take care of the identity of the jobs

    For example if you are going to play THF you are expected to use dw daggers or if you are going to play WAR then a great axe or one hand axe. I've seen DRG using Naegling, which is amazing to me.

    The reason why I use DRG & WAR is because I love challenges, the idea of having to take care of my accuracy, attack, multi hit gear in Upheaval, stardiver, drakesbane is super interesting. I got bored of Spam Tachi-Fudo & Torcleaver, where just one stack WS-DMG and spam without much science.

    The shinning one is a tremendous weapon for DRG but the problem is this. This weapon turns DRG into a samurai, literally changing playstyle and gearing to the point where I don't feel like a DRG anymore.

    But hey, let's hope something big comes out for the 20th anniversary.
    (0)

  7. #7
    Player Immortal's Avatar
    Join Date
    Aug 2019
    Posts
    416
    Character
    Lilymon
    World
    Asura
    Main Class
    THF Lv 1
    It isn't deplorable, whats needed is an EXPANSION. Areas with tons of high level monsters and hard bosses to warrant those insane equipment sets. They need to stop slapping every single stat onto one piece of gear, it just makes things too easy.
    (0)

  8. #8
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Immortal View Post
    It isn't deplorable, whats needed is an EXPANSION. Areas with tons of high level monsters and hard bosses to warrant those insane equipment sets. They need to stop slapping every single stat onto one piece of gear, it just makes things too easy.
    Making us able to get considerably more powerful with nothing to really use that power on other than stronger mobs to grind that power faster on sure seems like a buildup to something new to me. OK, high end odyssey isn't a walk in the park, but essentially all content got easier as we were able to gain master levels.
    (2)

  9. #9
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,101
    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by CrAZYVIC View Post
    It is to take care of the identity of the jobs

    For example if you are going to play THF you are expected to use dw daggers or if you are going to play WAR then a great axe or one hand axe. I've seen DRG using Naegling, which is amazing to me.

    The reason why I use DRG & WAR is because I love challenges, the idea of having to take care of my accuracy, attack, multi hit gear in Upheaval, stardiver, drakesbane is super interesting. I got bored of Spam Tachi-Fudo & Torcleaver, where just one stack WS-DMG and spam without much science.

    The shinning one is a tremendous weapon for DRG but the problem is this. This weapon turns DRG into a samurai, literally changing playstyle and gearing to the point where I don't feel like a DRG anymore.

    But hey, let's hope something big comes out for the 20th anniversary.
    What does it feel like when you use Black Halo on BLU then? Judgment on WAR? Staff on DRG? Great Axe or Club on DRK? These are all reasonable things that the job can and should do if you are playing it across a variety of content in this game. Pigeonholing a job into your definition of what it feels like to be one is a mistake. Job identity isn't tied to a weapon like in other games, and that is what helps add depth of play to this one.
    (1)

  10. #10
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by CrAZYVIC View Post

    Remember that the essence of FFXI is a horizontal progression and what you did with Odyssey was something in the pure style of FFXIV. The Odyssey items made the escha, omen, dynamis divergence items obsolete, which took away the personality of the game.
    FFXI is still as horizontal progression as before, not sure what you mean by that.

    Odyssey items didn't make escha, omen, dynamis divergence items obsolete.

    Flamma +2 head/feet consistently out perform Sakpata r25 as TP set on my spreadsheet. So does JSE legs or well augmented Odyssen legs.

    Adhemar +1 head/body/hand is still BiS for COR TP, so does augmented Herc feet, and Samnuha Tight which is from SINISTER REIGN!

    Augmented Tatenashi +1 set is also BiS for TP afaik.


    Quote Originally Posted by CrAZYVIC View Post
    All players are using the same gear Sakpata's Armor, Nyame Armor, Naegling, shining one without any variety.
    Naegling is ONE weapon choice for jobs that can wear them, out of many. COR still uses magical WS often, so does BLU spamming club WS, so does WAR using 2h in content that SJ(/SAM) is available, or NIN spamming hybrid WS, or RNG doing ranged WS in a ranged setup.

    Naegling/SB spam is versatile but it's not by all end all the only WS that is the best in every situation.

    In your above list Nyame is the only set that IMO has design issues. I do feel this set shouldn't be a "all jobs" set despite the inventory issue, and the game needs more sets that favors multi hit WS more. Everything else that you mentioned, it's as horizontal progression as FFXI before.
    (0)

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