Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22

Hybrid View

  1. #1
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99

    FFXI is in a deplorable state

    The state of the game worries me and it's good that the 20th anniversary is just around the corner, in the last 7 years I had never seen FFXI in such a deplorable state

    Remember that the essence of FFXI is a horizontal progression and what you did with Odyssey was something in the pure style of FFXIV. The Odyssey items made the escha, omen, dynamis divergence items obsolete, which took away the personality of the game.

    All players are using the same gear Sakpata's Armor, Nyame Armor, Naegling, shining one without any variety.

    What users expected was the empy upgrades. That way AF+3, RELIC+3 and EMPY+3 could co-exist together offering creativity and variety to the player.

    The weapons of Dynamis Divergence SU-5. They were not necessary, they would have only added PATH A to the Normal Relics. 50% double damage, 25 STP and base damage increase, that would be the perfect buff.

    Example.

    MANDAU R25 / SU-5

    DMG:124 Delay:176 Attack+45 / Accuracy+45
    Magic Damage+155
    Daggerskill +269
    Parrying skill +269
    Magic Accuracy skill +228
    "Mercy Stroke" Additional effect: Poison Aftermath: Critical hit rate +5% Critical hit damage +5%
    Path A
    [1] Chance of double damage +50% can proc on any multi-round
    [2] Store TP+25
    [3] DMG: +10

    Finally, some ambuscade weapons need a nerf but without removing their power, what I suggest is simple, lock the weapons to the jobs that are specialists in them. This is my nerf to the Naegling can only be equipped by PALADIN, BLUE MAGE, RED MAGE.

    Unfortunately when I left in 2020 FFXI was in a good state, you could play escha, dynamis divergence, omen, ambuscade and everything could co-exist at a good level. Odyssey buried all past content at the most pure style of modern wow or ffxiv
    (5)
    Last edited by CrAZYVIC; 05-03-2022 at 11:05 PM.

  2. #2
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    THF is apparently so powerful with Naegling that it needs to have it taken away?

    Overall, you should have named the thread "the state or progression" instead of the game. That being said I disagree with most of your complaints and suggestions. Especially calling SU5s unnecessary. Which above all ignores the impact of adding important crafting items to the economy and viability of content past obtaining a drop.

    I would further add that the real threat to the community in it's health and longevity. Is the absolutely rampant botting, mercing, and RMTing of all content. The impact to the quality of interaction in the community had been devasting. Easily trumping feelings on content. As the community itself has hit an all time low in quality.
    (0)

  3. #3
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    It is to take care of the identity of the jobs

    For example if you are going to play THF you are expected to use dw daggers or if you are going to play WAR then a great axe or one hand axe. I've seen DRG using Naegling, which is amazing to me.

    The reason why I use DRG & WAR is because I love challenges, the idea of having to take care of my accuracy, attack, multi hit gear in Upheaval, stardiver, drakesbane is super interesting. I got bored of Spam Tachi-Fudo & Torcleaver, where just one stack WS-DMG and spam without much science.

    The shinning one is a tremendous weapon for DRG but the problem is this. This weapon turns DRG into a samurai, literally changing playstyle and gearing to the point where I don't feel like a DRG anymore.

    But hey, let's hope something big comes out for the 20th anniversary.
    (0)

  4. #4
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by CrAZYVIC View Post
    It is to take care of the identity of the jobs

    For example if you are going to play THF you are expected to use dw daggers or if you are going to play WAR then a great axe or one hand axe. I've seen DRG using Naegling, which is amazing to me.

    The reason why I use DRG & WAR is because I love challenges, the idea of having to take care of my accuracy, attack, multi hit gear in Upheaval, stardiver, drakesbane is super interesting. I got bored of Spam Tachi-Fudo & Torcleaver, where just one stack WS-DMG and spam without much science.

    The shinning one is a tremendous weapon for DRG but the problem is this. This weapon turns DRG into a samurai, literally changing playstyle and gearing to the point where I don't feel like a DRG anymore.

    But hey, let's hope something big comes out for the 20th anniversary.
    What does it feel like when you use Black Halo on BLU then? Judgment on WAR? Staff on DRG? Great Axe or Club on DRK? These are all reasonable things that the job can and should do if you are playing it across a variety of content in this game. Pigeonholing a job into your definition of what it feels like to be one is a mistake. Job identity isn't tied to a weapon like in other games, and that is what helps add depth of play to this one.
    (1)

  5. #5
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by CrAZYVIC View Post
    It is to take care of the identity of the jobs

    For example if you are going to play THF you are expected to use dw daggers or if you are going to play WAR then a great axe or one hand axe. I've seen DRG using Naegling, which is amazing to me.
    I still use one hand axe outside of Odyssey often. Decimation is a 48-49k WS at attack cap with Sakpata set, AND it SC with SB from COR and BRD. It's still pretty strong if SJ is available and WAR BRD COR all engage on the same mob.

    You need the 2h axe to do armor break(very important debuff WS) or multi-step SC on WAR. On DRK if you have 5000 HP boost(1000 TP bonus) active ambu GA Upheaval spam is only about 6% behind r15 Calad AM3 torc spam. But they also SC with COR BRD SB spam, which makes this build viable too.

    In other words, you can totally use a different WS on those jobs if you prefer to, and not really suffers from performance loss if you have the setup for it.

    I think the main reason why community pushes Naeg so hard is partially because Segment C farm parses strongly favors Naeg/SB spam. And nobody wants to be that guy who lose parse to COR BRD in C and gear shamed. Further more there is an argument that Naeg/SB one shots all mobs on F1-F3 as perfectly geared WAR, pushing more people use Naeg in C farm.

    Outside of seg C or bumba I personally don't see Naeg by all end all the best choice ever. It's certainly not the best choice if multi-step SC or piercing dmg is favored.
    (1)
    Last edited by Afania; 05-05-2022 at 05:42 PM.

  6. #6
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    sorry for replying so late

    I agree with everything you say, you are right and in fact excellent players like you have better options than Naegling. I imagine you're having fun switching between Tauret and Naegling when it's your turn to use COR on melee-burns.

    At the moment the two things that concern me are:

    I feel like the devs are adding too much FREE survivability, putting tons of DAMAGE-TAKEN -% on items, which has made DDs extremely tanky, completely removing all the RISK and ADRENALINE that was felt before playing DD from efficient way.

    I remember at lv75 cap, you had to have great gamesense to know when to use your WS even in merit parties otherwise a colibri could deal 500-700 damage on a DD and that would force your healer to spend MP on you, slowing down your party in general. . Remember those times 3 DDS, COR, BRD and 1 HEALER?

    Also on the LV99 during the VW, LEGION, NEO DYNAMIS era. Playing DD was extremely fun and risky, you had to play your sets, make sacrifices and know when to go in-out in LEGION for example it was an absolute joy to win a parse.

    Nowadays most sets come with training wheels, it's super easy to have -50% magic damage taken & -35% physical damage taken on your full DD set.

    I would love future sets for DDS to be like this.

    Gleti's Cuirass +1

    DEF:75 HP+25 STR+49 DEX+54 VIT+49 AGI+36 INT+36 MND+36 CHR+36
    Accuracy+50 Attack+75 Magic Accuracy+40 Evasion+50 Magic Evasion+50
    "Magic Def Bonuses"+5 Haste+5%
    Physical damage limit +14% "Regain" +3 Critical hit rate +16%
    AUGMENT Critical hit damage +5%.


    Adding to ambuscade capes physical damage limit +7% in Abdhaljs Resin slot to make DD mains remove that -10% physical damage taken or -5% damage taken.

    With this, the identity of the DD jobs would be recovered, the gamesense necessary to play DD correctly would be increased, and that adrenaline of being a DD not a tank would return. As I said before in other posts. I would like each job to be very focused on the weapons that identify it in its role.
    (0)
    Last edited by CrAZYVIC; 05-11-2022 at 11:35 PM.

  7. #7
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by CrAZYVIC View Post

    At the moment the two things that concern me are:

    I feel like the devs are adding too much FREE survivability, putting tons of DAMAGE-TAKEN -% on items, which has made DDs extremely tanky, completely removing all the RISK and ADRENALINE that was felt before playing DD from efficient way.
    I understand the concern. Truth to be told when I saw the stats on Nyame r25 I was a little bit surprised myself, because such stats design direction is different from what they've used in the past.

    But after think it through, I think Nyame stat vomit mostly makes sense. It seems awkward that Nyame has WSD AND SC bonus AND DT at first, as if it's one set that does everything.

    But think about it, SC bonus as a stat only makes sense if it's on the same piece as WSD, if SCB isn't on a WS piece then nobody would gear SCB for their WS. And it also makes sense that WS set has DT on it. DD who TP in hybrid TP set and survive fine then suddenly die if they get hit in WS set has been a thing for a long time, because WS set used to have little to no DT in it. The problem is worse for vanilla players who swap out of WS set slower than GS players. So it's not a terrible decision to lower the gap between those players, as they solve the "one shotted in WS set" problems.

    The only problem I have with Nyame is all jobs really.

    As for the TP set with survivability. Max DPS TP set for many jobs still has less DT than 5/5 Sakpata or 5/5 malig I think. So if you enjoy the ADRENALINE of playing a DD, TP in your glass cannon set and ONLY switch to DT set for oh shit moments. I do that all the time because I am a jerk who likes to take risks You'll do better damage and have more fun with adrenaline of dying as a possibility in many content this way, and get rewarded with better DPS if you managed to survive.
    (0)

  8. #8
    Player
    Join Date
    Jul 2014
    Posts
    1,909
    Once something is given you cannot take it away, you cannot nerf Naeglin or other ambu weapons.

    One of the biggest mistakes with Ody is that the base gear looks the same as r20, this is a complete failure if you want serious players to engage. We can pretend cosmetic doesn't matter all we want but it does.

    Aside from anything else, the vast number of people who have them now has visually devalued the set too.
    (0)

  9. #9
    Player
    Join Date
    Apr 2022
    Posts
    261
    I mean, that's been the state of the game for 20 years. Something is top notch for a while, then becomes obsolete.

    It might be nice to redo the item level concept though, to make it more clear that item level doesn't really correlate that closely to an item's strength. I mean, this top notch Odyssey gear is only 2 item levels above the sparks crap, but in implementation it is leaps and bounds beyond.
    (0)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,037
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    "deplorable?" really?



    It might be nice to redo the item level concept though, to make it more clear that item level doesn't really correlate that closely to an item's strength. I mean, this top notch Odyssey gear is only 2 item levels above the sparks crap, but in implementation it is leaps and bounds beyond.
    Item level 119 is supposed to mean we are effectively (before master level) level 119 while wearing that gear. But it's pretty plain now that there's a clear power ramp at i119, so they need to just cave and change item levels to reflect that fact- as there's more variance in power between the high and low end of 119 than there was between the lv cap first reaching 75 and the end of the 75 era.

    Beyond that, I don't have too much issue with it.
    (1)

Page 1 of 3 1 2 3 LastLast