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  1. #1
    Player Venat's Avatar
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    Mar 2011
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    Bastok
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    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99

    Skillchain Burst Fusion

    New Idea Skillchain burst fusion
    Idea came to me about dev talking about skillchains

    Skillchain Fusions

    Linking Skillchains bursts together to create a stronger third skillchain burst and improving magic bursts.

    Adding a 25-30sec period between skillchains bursts to create a tier1,2,3,4,5 a really powerful skillchain burst. Magic Bursting will intrupe the skillchain fusion. Doing these fusion skillchains will increass Magic Burst and put it a in short weakened state.

    Linking together high tier skillchain bursts with lower skillchain bursts to create diffrent or upgraded chainskill burst. This would improve lower party play as well as for higher and battling strong NMs.

    Some examples

    Darkness+Compression= tier4 fusion skillchain Darkstorm
    Darkstorm+Darkness= tier5 Shadows of hell


    Some limitations

    Can only do 1 Fusion skillchain every 2mins on the same enemy.
    (0)

  2. #2
    Player Laciante's Avatar
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    Mar 2011
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    San d'Oria
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    93
    Character
    Laciante
    World
    Asura
    Main Class
    DRG Lv 93
    we'll have to use another name than "Fusion" but I like the idea.
    It was always a little saddening to do like Distortion, and unless you hit a Gravitation WS it just ended there. Sure even Distortion feels good, but doing that 50 million times makes you want more. And even when 2 step tier 3s were pulled off, it gives such a rush that you just wanna keep going XD.
    Now that we can easily hit tier 3s so often, getting more 'tiers' of SC would be nice
    (0)

  3. #3
    Player RAIST's Avatar
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    This shouldn't bee too hard to tweak--the system is already there (ie, 3 step or 4step builds to the final tier 2 or tier3 chain makes a stronger final chain and such). They just need to extend it a little further than it currently is set up.
    (0)
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  4. #4
    Player Rambus's Avatar
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    Mar 2011
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by RAIST View Post
    This shouldn't bee too hard to tweak--the system is already there (ie, 3 step or 4step builds to the final tier 2 or tier3 chain makes a stronger final chain and such). They just need to extend it a little further than it currently is set up.
    it is VERY hard to change, what they are stating is very illogical to the current system. I also do not even understand what they want because how much it defies rules on how scs are made currently:

    Quote Originally Posted by Rambus View Post
    k i am gonna try to explain how scs work and my idea and maybe ill help you to come up with more logical skillchain buffs.

    I use red lotus blade, then random guy uses viper bite, we get scission

    so red lotus blade > viper bite = scission

    or we can say:
    Liquefaction > scission= scission

    Transfixion > scission = distortion. Once a level 2 is made YOU CANNOT GO BACK TO LEVEL 1

    this is why I do not understand this:
    Darkness+Compression= tier4 fusion skillchain Darkstorm

    note also fusion is a level 2 fire/ light skillchain witch makes it even harder to understand you.

    now distortion can start other level 2 scs.

    Distortion> fusion> gravitation > fragmentation> distortion. you cannot scyle level 2s any other way. fusion does not start distortion and so on. level 2 cycles only goes one way ( level 1 cycles are way more complicated then level 2s)

    now when you have a level 2 you have the option of making it to a level 3

    distortion > gravitation = darkness.

    you can make a level 3 with level 3 ws as well

    darkness > darkness = darkness.

    but if you do that you cannot extend the skillchain.

    if you do a distortion > gravitation = darkness you can do a darkness ws for a second darkness and ends there.

    so say you do tachi:kasha > Tachi: rana > gravtation> savage blade > fragmentation > Tachi: gekko > distortion> tachi: kasha > fusion > savage blade > light > knights of round > light ( this is END under current rules, you cannot extand it more)

    using a level 3 ws to make a sc is the last sc you can make atm

    like I explained ealier if you do level 3 > level 3 you cannot extend it.

    namas arrow > namas arrow = light, thats it, end key there.

    now what i proposed would allow you to extend the limit of the "dead end" of skillchains.

    nmy idea with skillchain void:

    Namas arrow > namas arrow > light > blade: Hi = void

    back to this line of ws:

    so say you do tachi:kasha > Tachi: rana > gravtation> savage blade > fragmentation > Tachi: gekko > distortion> tachi: kasha > fusion > savage blade > light > knights of round > light > blade: Hi > void

    my skillchain void idea also lets relic/ emp ws skillchainable where before they were not.
    Namas arrow <> rudra’s storm = nothing

    New:
    Namas arrow <> rudra’s storm = void

    now for the rules that conflict with your OP post, how do you change the logic that SCs are built on to have a memory?

    you make darkness lets say Tachi: gekko> asuran fists = darkness. you cannot make compression after this. if you try you change the chain. you will have to use double thrust after that darkness is made, then use tachi: kasha for compression. once that compression is made you want SE to program a memory to combine with that darkness that was made before?

    Allowing memory like that means hay i can use axe kick > smash axe > fragmentation, then burning blade > combo for fusion but wait, your SC memory you are proposing will unlock light. so after that fusion is made light is made after? how does the game remember and go though all your "fusions" without bugging and completely revamping skillchain logic? do you see how complicated this is now?

    also when you make SC on top of SC for new scs, the new SC damage is greater and a greater MB bonus is applayed.

    so say you do tachi:kasha > Tachi: rana > gravtation (60% base damage of ws * there is skillchain bonuses and such that add to this now*) > savage blade > fragmentation (75%) > Tachi: gekko > distortion (100%)> tachi: kasha > fusion (125%)> savage blade > light (225%) > knights of round > light (???)> blade: Hi > void (???)

    when I say 225% i mean you do 2.25 times the damage your ws does, so if that savage blade did 1500 damage, light would do 3375 and subject to higher damage due to skillchain bonues and weather.

    Weather, potency atma, potency staffs can also add to skillchain damage. that information is more relevant to SCH though.

    or in the case of SCH me making a 3893 detonation skillchain damage:
    http://img88.imageshack.us/img88/9241/aerovscresize.jpg

    skillchain damage is way underestimated in how high it can climb.
    Quote Originally Posted by Rambus View Post
    I think the issue with this is the extreme amount of combinations.

    you also have logic conflict:
    why would a level 1 SC mix with a level 3 where that level 1 element is in the level 3?

    Then you have game programming in how SCs work. If you make darkness then use a transfixion ws ( to start compression that SC is no longer important, you make compression after said ws and you get compression. there is no memory to make that compression to combine with darkness, I really think it is impossible to do from a programming prospective as well. (this is the reason you cannot make a level 3 light skillcahin in valk dunes, there is no SC memory like you are proposing). You cannot do axe kick> smash axe > frag, then go burning blade > combo for fusion and go OMG i made light in valk dunes, scs don't work like that
    (0)
    Last edited by Rambus; 04-25-2011 at 02:43 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.