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  1. #11
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    k i am gonna try to explain how scs work and my idea and maybe ill help you to come up with more logical skillchain buffs.

    I use red lotus blade, then random guy uses viper bite, we get scission

    so red lotus blade > viper bite = scission

    or we can say:
    Liquefaction > scission= scission

    Transfixion > scission = distortion. Once a level 2 is made YOU CANNOT GO BACK TO LEVEL 1

    this is why I do not understand this:
    Darkness+Compression= tier4 fusion skillchain Darkstorm

    note also fusion is a level 2 fire/ light skillchain witch makes it even harder to understand you.

    now distortion can start other level 2 scs.

    Distortion> fusion> gravitation > fragmentation> distortion. you cannot scyle level 2s any other way. fusion does not start distortion and so on. level 2 cycles only goes one way ( level 1 cycles are way more complicated then level 2s)

    now when you have a level 2 you have the option of making it to a level 3

    distortion > gravitation = darkness.

    you can make a level 3 with level 3 ws as well

    darkness > darkness = darkness.

    but if you do that you cannot extend the skillchain.

    if you do a distortion > gravitation = darkness you can do a darkness ws for a second darkness and ends there.

    so say you do tachi:kasha > Tachi: rana > gravtation> savage blade > fragmentation > Tachi: gekko > distortion> tachi: kasha > fusion > savage blade > light > knights of round > light ( this is END under current rules, you cannot extand it more)

    using a level 3 ws to make a sc is the last sc you can make atm

    like I explained ealier if you do level 3 > level 3 you cannot extend it.

    namas arrow > namas arrow = light, thats it, end key there.

    now what i proposed would allow you to extend the limit of the "dead end" of skillchains.

    nmy idea with skillchain void:

    Namas arrow > namas arrow > light > blade: Hi = void

    back to this line of ws:

    so say you do tachi:kasha > Tachi: rana > gravtation> savage blade > fragmentation > Tachi: gekko > distortion> tachi: kasha > fusion > savage blade > light > knights of round > light > blade: Hi > void

    my skillchain void idea also lets relic/ emp ws skillchainable where before they were not.
    Namas arrow <> rudra’s storm = nothing

    New:
    Namas arrow <> rudra’s storm = void

    now for the rules that conflict with your OP post, how do you change the logic that SCs are built on to have a memory?

    you make darkness lets say Tachi: gekko> asuran fists = darkness. you cannot make compression after this. if you try you change the chain. you will have to use double thrust after that darkness is made, then use tachi: kasha for compression. once that compression is made you want SE to program a memory to combine with that darkness that was made before?

    Allowing memory like that means hay i can use axe kick > smash axe > fragmentation, then burning blade > combo for fusion but wait, your SC memory you are proposing will unlock light. so after that fusion is made light is made after? how does the game remember and go though all your "fusions" without bugging and completely revamping skillchain logic? do you see how complicated this is now?

    also when you make SC on top of SC for new scs, the new SC damage is greater and a greater MB bonus is applayed.

    so say you do tachi:kasha > Tachi: rana > gravtation (60% base damage of ws * there is skillchain bonuses and such that add to this now*) > savage blade > fragmentation (75%) > Tachi: gekko > distortion (100%)> tachi: kasha > fusion (125%)> savage blade > light (225%) > knights of round > light (???)> blade: Hi > void (???)

    when I say 225% i mean you do 2.25 times the damage your ws does, so if that savage blade did 1500 damage, light would do 3375 and subject to higher damage due to skillchain bonues and weather.

    Weather, potency atma, potency staffs can also add to skillchain damage. that information is more relevant to SCH though.

    or in the case of SCH me making a 3893 detonation skillchain damage:
    http://img88.imageshack.us/img88/9241/aerovscresize.jpg

    skillchain damage is way underestimated in how high it can climb.
    (0)
    Last edited by Rambus; 04-23-2011 at 07:22 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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