This thread is awful and should be locked.
Right, there are a lot of problems with the idea, which is why I said I didn't fully agree with it myself. I don't think it would be completely impossible to balance though, perhaps just by making certain things from the third job inaccessible. (There is precedence for this, what with Afflatus Solace\Misery, and some others I think.)
Well as I said, it's a relic sub. I'm aware of this, and my Abyssea example was only to exemplify the fact that it is indeed a relic. It was worthless as soon as SCH came about, really. I only mentioned it because the sub did have some use for a good many years, and I think that counts for something. Times change and things become more or less practical over that time, new things are introduced and old things phased out.. Implementing a system from the get-go where a good many jobs wouldn't be useful subs on the other hand.. that's just meh.
Admittedly, I can't think of too many examples where PUP, COR, or BRD were ever useful for anything as a sub. COR and BRD though are like two sides of the same coin, and are in a kind of unique class of their own - I don't think they were ever designed as being subs and were meant as exceptions. PUP I think is just an unfortunate victim of the system and doesn't really fit in anywhere with how the game is actually played.
As for DRG I really don't know. I'm not here to iron out every detail of this idea, as I've already said that I don't fully support the notion myself. If this idea were meant to fly, it would be up to SE to figure out things like this. (And I imagine they could, if they wanted to.)
I just had no idea. That example with BRD actually sounds kind of kickass to tell the truth, I ought to try that sometime.. I think the reason people don't realize this though, is because it's probably the sole exception where anything like this occurs. It's also kind of bizarre, I guess? There's nothing in the game itself to suggest it would be this way, so no one would ever have any idea about this until they tried it for themselves. (And I imagine most people just never thought to try it themselves, what with not seeing the practicality of a BST sub.)
I'm surprised honestly, and I thought I knew all the little quirks in this game since forever ago.
This is a much better idea overall, I think. I'd love this, so very much. It would be awesome on some jobs like SMN, what with being able to use /SCH for soloing or what not, and having the option of switching to /WHM when called off into an event or a party.. and then being able to /BLM after the day is done, so I can actually warp myself home. That would be glorious.
There should probably be a cooldown on changing subjobs in the field. If not, you could end up with people (especially mages, because they don't need to engage the mob) changing subjobs several times during the same NM fight. RDM with elemental seal, divine seal, accession, light/dark arts, stun, who knows what else?
Idk though, sounds too exploitable to be implemented. It doesn't take that much time to go back home to change your sub anyway.
As for changing to /blm for warp. What seems like a better idea for that would be to just make warp scrolls a buy-once item with enchantment-warp and a 15-30 minute cooldown on. They are "free" already, only reason people don't always have one is because they forget to pick one up.
I was thinking more along the lines of a warp cudgel like item for sub changing in the field. Naturally, not a ridiculous recast like the warp cudgel but maybe like once per hour or two? I never intended on that idea being exploitable in combat. A 1 hour cool down job ability for all jobs or something or an option in the menu?
They could do something like an exp band too (except with a lower recast timer) that you need to charge once per conquest week but have limited charges for (won't say a specific number of charges as I wouldn't know). There's plenty of ways to do this without breaking the game like that.
Edit: Also note that you lose buffs when changing your sub job as it is right now. I don't see how this would change if you were out in the field and able to change your sub job. Thus the argument that people could exploit it by stacking buffs is null and void, unless you count AoE buffs, in which case, that's what the timer/cooldown is for (it may not even need be as extreme as 1 hour however).
Last edited by Zyeriis; 04-23-2011 at 06:15 PM.
Your own buffs disappear, yeah, but not the debuffs you put on the enemy or others. RDM Elemental seal sleep, then change to /sch to give the entire party stoneskin.
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