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  1. #11
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Even raising regular job caps over 75 is stressing the system.
    Actually raising it past the initial 50 cap was the start of stressing the system. But you'll always have people who think "What the game was when I started to play is how it was intended".
    (0)

  2. #12
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    While I'm not totally against the idea, the sheer thought of needed macro space to possibly compliment something /50+ is maddening.
    (0)

  3. #13
    Player
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    Mar 2011
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    Quote Originally Posted by Malamasala View Post
    Actually raising it past the initial 50 cap was the start of stressing the system. But you'll always have people who think "What the game was when I started to play is how it was intended".
    Errr, no. Sure the game started with a Lv.50 cap, but that doesn't mean it was intended to stay there.
    Lv.75 cap was intended for RotZ and RotZ was intended to be part of the original game, ergo Lv.75 was intended from the start. The Lv.99 cap is completely different, they didn't make the game with Lv.99 in mind and as such none of the game mechanics or events facilitate anything but a Lv.75 cap (except Abyssea, obviously), where as all class balance, spells, etc., RotZ, CoP, ToAU and WotG were all based on the Lv.75 cap.
    (0)

  4. #14
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Sotek View Post
    Errr, no. Sure the game started with a Lv.50 cap, but that doesn't mean it was intended to stay there.
    Lv.75 cap was intended for RotZ and RotZ was intended to be part of the original game, ergo Lv.75 was intended from the start. The Lv.99 cap is completely different, they didn't make the game with Lv.99 in mind and as such none of the game mechanics or events facilitate anything but a Lv.75 cap (except Abyssea, obviously), where as all class balance, spells, etc., RotZ, CoP, ToAU and WotG were all based on the Lv.75 cap.

    RoZ was out then 75 cap came out, just sayin

    but ya FFXI is still based on 75 cap rules.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #15
    I'd have to say no as well. HOWEVER, they should let us have the full HP/MP of our level 45 sub job instead of just a fraction. Just embarassing running around on my 90 brd/whm with 168 MP and some of that is from gear...
    (0)

  6. #16
    Player Krisan's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    112
    Quote Originally Posted by Sotek View Post
    The Lv.99 cap is completely different, they didn't make the game with Lv.99 in mind and as such none of the game mechanics or events facilitate anything but a Lv.75 cap (except Abyssea, obviously), where as all class balance, spells, etc., RotZ, CoP, ToAU and WotG were all based on the Lv.75 cap.
    Actually, they did. There was plenty of evidence even from the early days through data mining that proved they always intended to raise the cap upwards to level 99, if not even maybe higher originally. The problem was that after they hit the level 75 cap, they realized this would be impractical to implement, and too difficult to balance. It wasn't until many years later - the present in other words - that they decided to go back to the drawing board with the idea and give it a whirl anyway.

    Abyssea is certainly not how they envisioned the cap increase to be originally, this much is true. But they did from the start plan to take it to 99.. It just didn't pan out that way.
    (1)

  7. #17
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Glamdring View Post
    I'd have to say no as well. HOWEVER, they should let us have the full HP/MP of our level 45 sub job instead of just a fraction. Just embarassing running around on my 90 brd/whm with 168 MP and some of that is from gear...
    You do get the max benefits of your sub job's hp/mp. The difference is, that job has a base hp/mp upon which it builds. You only get the bonus hp/mp because your main job already has it's own base hp/mp. Which in BRD's case, is 0 MP. (Base HP/MP increases more per level than bonus for job).

    Edit: If you want them to add the base hp/mp of the sub job then it wouldn't be base hp/mp because your main job already has that covered. Yes, they could combine the two but still, that would be a general rewrite of what a job's base hp/mp is (also /mnk would become rdiciulously popular for tanking, which I'd personally prefer to never ever be the case.)
    (0)
    Last edited by Zyeriis; 04-23-2011 at 05:21 AM.

  8. #18
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Sotek View Post
    Lv.75 cap was intended for RotZ and RotZ was intended to be part of the original game, ergo Lv.75 was intended from the start. The Lv.99 cap is completely different, they didn't make the game with Lv.99 in mind and as such none of the game mechanics or events facilitate anything but a Lv.75 cap (except Abyssea, obviously), where as all class balance, spells, etc., RotZ, CoP, ToAU and WotG were all based on the Lv.75 cap.
    Ah, except there were .dats for the tier V spells we're gaining access to now. Whether or not they had determined to facilitate these spells at a later time or not I cannot say for certain.

    That, and we could always /sea all 1~99, not just ~75.

    I never thought they'd raise the level to 99. So, who knows! Maybe we'll get subjobs to 99 too. And it might be fun.
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  9. #19
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    If the "sub" job was 99, it wouldn't be a "sub" job now would it?
    (0)

  10. #20
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    Why not a third Subjob instead, that seems more realistic. =\ Half the level of a sub. then you could be NIN/DNC/WAR

    90/45/22 or 99/49/24 100/50/25 (Though I doubt Cap will reach 100)

    I can see it now PLD/NIN/WAR or something like that.
    (0)
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

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