It is a PS2 limitation. It's always been like that, it's the way the game was coded from the start based on PS2 limits and the issue of trying to change code on something that old can create numerous new bugs. It's why they have always been slow to increase inventory, and why many other things are as wonky as they are.
It's not a PS2 limitation. Just because the limit has been the same since the PS2 era does not mean that the PS2 is the reason for the limit. More than likely it is a server load issue, the same reason yells are limited to certain areas, the same reason Free Companies, Linkshells, and the Novice Network in FFXIV have a set size limit, and why Cross World linkshells have a smaller limit. The higher the number of players, the more network and server load is exerted by sending a message to that many people. (and don't try to say "ps4 limitations," as PC is the main platform for FFXIV and any other platform will be dropped if and when it is limiting their ability to upgrade the game). I imagine that they could double the size limit if they removed the ability to have two active linkshells. But I don't think people would be happy with that.
Shout and Say are different because those are limited to a localized area and the zone you're in, respectively. Any given zone is handled by only a single server within the world's server cluster, so on an individual zone basis there isn't this kind of limitation.
They were "slow to address inventory" because the system was designed a certain way that makes it not easy to change. It's also a network speed limitation due to the game being designed to work on dial-up internet connections, more than it is a PS2 limitation, as the reason they didn't simply give us a ton of wardrobes and space immediately was because of the data loading issues caused by this design. They could make inventory capacity anything they want to (within reason), but the network rate cap is not a PS2 limitation. The PS2's memory limits probably did get in the way as well, but that limit went away the very moment they stopped supporting the PS2, they wouldn't have had to do anything special to get around that, as the PC version always used more memory than the PS2 version.
Ultimately, every issue has different causes, you can't just assume PS2 limitations in the case of every thing we want they don't change.
I love it when everyone jumps to "did you even read?" when you disagree with someone...Why are you taking this stance? Did you even read my whole post?
Yes, I read. No, it doesn't change anything. I honestly don't believe it is simply an oversight that AoE modifiers were not applied equally to all spells, unless you submit this "double-nerf" as a bug and they accept it.
AoEs doing less damage with more targets is is a balance decision.
Last edited by Alhanelem; 03-12-2022 at 10:10 AM.
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