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  1. #1
    Dev Team Akihiko_Matsui's Avatar
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    March 2022 FINAL FANTASY XI Digest

    The latest FINAL FANTASY XI Digest is now available! The digest covers key features from the most recent version update. Check out the video, try the version update, and leave a feedback based on your experience of playing the new content.



    Please reply to this thread to leave your feedback.
    Please only post feedback pertaining to the version update and digest video in this thread.
    To better collect your feedback, we ask that you post one specific feedback per reply (of course you are allowed to post several replies!)
    Before posting your feedback, check the thread to see if similar feedback was already mentioned and hit the “Like!” button instead of re-posting the same feedback.
    (1)

  2. #2
    Player Shuko's Avatar
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    Mar 2021
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    Character
    Shuko
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    Siren
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    DNC Lv 99
    I have been enjoying the sakura fall in game alot, though as my shell grows, the 64 player limit of players on at once is getting noticed more and more. With ps2 limitations gone now, can this be raised at all? so people don't seek out other linkshells?
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    Our Linkshell website: https://vsaints.com/

  3. #3
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by Shuko View Post
    I have been enjoying the sakura fall in game alot, though as my shell grows, the 64 player limit of players on at once is getting noticed more and more. With ps2 limitations gone now, can this be raised at all? so people don't seek out other linkshells?
    It's not a PS2 limitation
    (0)

  4. #4
    Player Shuko's Avatar
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    Siren
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    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    It's not a PS2 limitation
    Was it newly implemented then? I've never had to deal with it til about 2019 or so, but then again I can't say I ever played with more then a small handful of people before then, linkshells under 20 from US release on
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    Our Linkshell website: https://vsaints.com/

  5. #5
    Player Voidstorm's Avatar
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    Ragnarok
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    SCH Lv 99
    Quote Originally Posted by Shuko View Post
    Was it newly implemented then? I've never had to deal with it til about 2019 or so, but then again I can't say I ever played with more then a small handful of people before then, linkshells under 20 from US release on
    It is a PS2 limitation. It's always been like that, it's the way the game was coded from the start based on PS2 limits and the issue of trying to change code on something that old can create numerous new bugs. It's why they have always been slow to increase inventory, and why many other things are as wonky as they are.
    (1)

  6. #6
    Player Alhanelem's Avatar
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    Shiva
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    Quote Originally Posted by Voidstorm View Post
    It is a PS2 limitation. It's always been like that, it's the way the game was coded from the start based on PS2 limits and the issue of trying to change code on something that old can create numerous new bugs. It's why they have always been slow to increase inventory, and why many other things are as wonky as they are.
    It's not a PS2 limitation. Just because the limit has been the same since the PS2 era does not mean that the PS2 is the reason for the limit. More than likely it is a server load issue, the same reason yells are limited to certain areas, the same reason Free Companies, Linkshells, and the Novice Network in FFXIV have a set size limit, and why Cross World linkshells have a smaller limit. The higher the number of players, the more network and server load is exerted by sending a message to that many people. (and don't try to say "ps4 limitations," as PC is the main platform for FFXIV and any other platform will be dropped if and when it is limiting their ability to upgrade the game). I imagine that they could double the size limit if they removed the ability to have two active linkshells. But I don't think people would be happy with that.

    Shout and Say are different because those are limited to a localized area and the zone you're in, respectively. Any given zone is handled by only a single server within the world's server cluster, so on an individual zone basis there isn't this kind of limitation.

    They were "slow to address inventory" because the system was designed a certain way that makes it not easy to change. It's also a network speed limitation due to the game being designed to work on dial-up internet connections, more than it is a PS2 limitation, as the reason they didn't simply give us a ton of wardrobes and space immediately was because of the data loading issues caused by this design. They could make inventory capacity anything they want to (within reason), but the network rate cap is not a PS2 limitation. The PS2's memory limits probably did get in the way as well, but that limit went away the very moment they stopped supporting the PS2, they wouldn't have had to do anything special to get around that, as the PC version always used more memory than the PS2 version.

    Ultimately, every issue has different causes, you can't just assume PS2 limitations in the case of every thing we want they don't change.


    Why are you taking this stance? Did you even read my whole post?
    I love it when everyone jumps to "did you even read?" when you disagree with someone...
    Yes, I read. No, it doesn't change anything. I honestly don't believe it is simply an oversight that AoE modifiers were not applied equally to all spells, unless you submit this "double-nerf" as a bug and they accept it.

    AoEs doing less damage with more targets is is a balance decision.
    (1)
    Last edited by Alhanelem; 03-12-2022 at 10:10 AM.

  7. #7
    Player
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    Hello, please add gear to effect the potency of additional effects on Blue Magic and also gear to enhance duration of the buffs.

    Also, you should consider adding an intense version to vol2 as an option, it would open up the amount of varied battles to everyone and some of those have unique mechanics that could be fun for high end players. Barely anyone I know even does vol2.
    (1)

  8. #8
    Player Voidstorm's Avatar
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    Apr 2015
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    Voidstorm
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    Ragnarok
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    SCH Lv 99
    Just had a look at the new Apex mobs in Crawler's Nest (S). I must say it looks like an excellent spot for doing AoE(area of effect) apex killing in a party w/ a tank.
    As such, please remove the nerf to BLM from ~2005 where AoE spells' damage was changed to be reduced by the number of targets hit by the cast.
    At present, a BLM is better off getting TP and weapon skilling for damage than casting -aga/aja spells for damage. (this adjustment also applied to banishgas, sch's kaustra, and even diaga)


    FYI, this is a very old adjustment separate from the one that reduces dmg to additional targets in Dynamis Divergence - Jeuno & Odyssey sheol a/b/c.
    (0)
    Last edited by Voidstorm; 03-10-2022 at 10:12 PM.

  9. #9
    Player Alhanelem's Avatar
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    Quote Originally Posted by Voidstorm View Post
    Just had a look at the new Apex mobs in Crawler's Nest (S). I must say it looks like an excellent spot for doing AoE(area of effect) apex killing in a party w/ a tank.
    As such, please remove the nerf to BLM from ~2005 where AoE spells' damage was changed to be reduced by the number of targets hit by the cast.
    At present, a BLM is better off getting TP and weapon skilling for damage than casting -aga/aja spells for damage. (this adjustment also applied to banishgas, sch's kaustra, and even diaga)


    FYI, this is a very old adjustment separate from the one that reduces dmg to additional targets in Dynamis Divergence - Jeuno & Odyssey sheol a/b/c.
    Very unlikely to happen. Even FFXIV does this (on a skill by skill basis though) to prevent AoE damage from being too much more efficient than the single target things to the point that they never get used.
    (0)

  10. #10
    Player Voidstorm's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Very unlikely to happen. Even FFXIV does this (on a skill by skill basis though) to prevent AoE damage from being too much more efficient than the single target things to the point that they never get used.
    Why are you taking this stance? Did you even read my whole post?

    Your argument doesn't hold water since there's a giant hole of AoE not all being reduced in that way, Only certain ones were nerf'd long ago. New stuff never felt the nerf, well until they added a gimmick to nerf all AoE on additional targets, but guess what?! It also applies to elemental magic AoE, meaning it gets double nerf'd.
    (0)

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