Can you double the amount of consumable items crafted with double the ingredients via a new recipe or something, it feels so annoying to have to spend so much time crafting consumable items. Even on a HQ it takes so long to craft a stack of things, this is totally unnecessary.
Can we lock our craft skill levels to get no skillups, we are at a point where we need specific skills capped at certain points for HQ tiers on subs etc and crafting something that gives you a +1 and -1 somewhere else is super annoying.
Can you add decimal points to craft display in status. The game knows we are 95.5 so why not show it?
Why can't we use crystal clusters in the mog house and garden?
If you want players to be able to "work for gil" in a similar fashion to sparks, why not allow players to sell specific crafted items to an npc with a weekly cap for it. This would give far more players a valid reason to craft when currently there isn't that much of one. Maybe upto 1m per week.
Feel free to add more.