The easiest thing they can do to stop merc exp parties and alliance or such, would be to implement what they use in Campaign battles: The less work you do to help kill the targets in a campaign battle gives you less reward points, experience points, and rewards from coffers, etc.... basically the less you do the less you get.
Implement this ability in ANY party set-up and it would kill exp merc parties that charge for it. Because they players would not be able to sit around afk doing nothing.Right, you can kind of see this in Reives, I think; summoner can contribute a lot, but they don't get credit for their pet's actions, so they get rewarded with a big ol' pile of nothing, or at least that's how it worked at one point. Geomancer? Contributing more than most of the rest of the party by dropping two bubbles and making them stick. Unless your bard is pulling, they barely do anything for 95% of the time you're out there but those songs are doing a lot of heavy lifting.I'm not sure i see a path forward here that discourages botting without harming normal players. Basically tying EXP to effort is a good idea the difficulty is not all jobs contribute in a way that can be equally measured.
This is why rather than any kind of ranked effort setup, I think it should just be a simple "has enmity/does not have enmity" switch. Tossed a cure at the tank? Fine, you get your full share of the exp. It's not asking a lot of active participants even if they're not able to contribute fully, but it's far more effort than anyone paying for their exp would be willing to put in (though they may just resort to botting to do it, but that's its own problem.)
Just adding more apex camps is a tricky idea. The way they did it in Alzadaal was beautiful, take spaces that never had anything in them and just load 'em up full of new apex mobs. If you're not looking for them, you'll never know they're there. Perfect.If they are trying to make things easier for solo or small parties wouldn’t it be easier to simply create/convert like 20-30 new zones with apex camps like all over the world for example take [S] zones no one ever goes to the past aside from some very random campaign battles, why not make every zone into new apex zones or atleast increase the amount of apex around so if you have like 100 mobs don’t make 10 apex only …… per zone or the Aht Urhgan areas that a lot of people probably miss from the old days like make so many camps people have a tons of options other than dho/woh gates etc it should feel optional if you wanna go there not be like well those are the only zones we can go cause sih is too low level or inner raz is too high for new players etc I am sure no amount of rmt power can fill 20-30 new zones the way they have taken over dho so there is bound to be more than enough zones/mobs for everyone to go kick some mob butts I mean who knows maybe a new rmt wave will pop and like a wave take over haha but doubt it right now the zones just feel limited due to level of mobs or lack of mobs specially for people who kill really fast who have max aug oddly gear and r15, just a thought.
Then on the other hand, you get the level... 85, I want to say? Somewhere in the 76-99 range for sure anyway. Those guys, in Promyvion; you take one wrong turn and suddenly oh boy are you in the wrong neighborhood. That's the risk with updating older areas, if you don't do it carefully you're going to make old quests and missions much harder than they were ever intended to be, and with apex mobs especially that can push them from "easy solo stroll" to "maybe you should take a party just in case."
Of course, they couldn't just sprinkle around too many more apex camps now anyway, if they did where would they put the master level 50 super apex camps later?
Yeah, I can't even argue that. I have a white mage that I never use in content just because hey, why not use a trust healer instead. And of course nobody wants to actually play a healer when people can just have a trust for most content, so even in bigger groups you can't really count on there being one. I think the Trust system just needs an overhaul in general. Allow them in alliances at an exp penalty? Restrict them to content where people aren't supposed to be learning how to play jobs? Those could be their own post, and probably are somewhere around here.The trust system is the most fascinating thing players wouldn't want to let it go.
... no. This is bad. It's a fix intended to disrupt mercenary alliances, which it might, but it's going to do nothing about mercenaries. You'll just see four times as many bots pulling mobs to support the same number of customers, if they don't just disregard the penalty and go longer instead. It's the solution you get from someone who is only half listening to your concern, catches one word, and says "ah, yes yes, alliances, harumph. We'll see those are dealt with right away, quite right."This is good, <7 no impact >7 big loss of XP.
This only applies to certain monsters, it won't be in events.

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