I think these could help fix dark.I think these changes and additional will could help fix dark. It is not fair that we get a watered down version of other jobs abilities.
Blood Weapon
Level 51 Job Ability
Duration: 30 seconds
Recast: 15 minutes
When active, all standard melee attacks will cause an Additional Effect that converts the damage inflicted into a "Drain" effect, healing the Dark Knight by 100% of the amount of damage inflicted.
Last Resort
Level 15 Job ability
Duration: 2 minutes
Recast: 5 minutes
Increases the users attack by 14.84375% and defense is decreased by the same amount.
(Desperate Blows should be adjusted to 3% delay reduction per merit.)
Dark Eternal
Level 1 Job Ability
Duration: 30 seconds
Recast: 2 hours
User gains a 20% boost to attack and magic attack bonus. Drain Spikes effect gained.
If user is defeated while Death Eternal is active, the user remains attacking through out the remainder of the Death Eternal's duration, attack and magic attack bonus gain an additional 10% boost.
Job Trait
Quick Cast
Level 95 Job Trait
Duration: Always active
User has a chance to instantly cast selected spell.
Chance of Quick cast activating is 5%
I do not think this would not be broken as you lose a hit or 2 if it doesn't proc.
Imbibe
level 70 Job Trait
Duration: Always active
Absorbs a single status bonus from and enemy.
Chance of absorbing status bonus is 5%
New Job abilities
Dark Masochist (or Truculence I doubt SE will find masochist suitable for the game)
Level 76 Job Ability
Duration: 2 minutes
Recast: 10 minutes
User gains regain effect of 5 TP per tic at the cost of 30 HP.
Dark Mirror
Level 55 Job Ability
Duration: 5 seconds
Recast: 1 minutes.
While ability is active damage received by the user will be recorded. limit of damage recorded varies by player level.
Riposte
Level 55 Job Ability
Duration: Instant
Recast:1 minute
Damage recorded by Dark Mirror with be dealt two fold to current battle target.

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