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  1. #11
    Player Seoha's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Could have potential if toned down.
    Sacrificing HP to defeat a mob is just too much to ask to SE I think. That and DRK would become the new bandwagon job if it proc'd at a 50% proc rate (instant KO against target that is).

    Imagine that.
    everyone that laughed their asses off at us, now lvling DRK.
    Bet half of them would be gimped players too. Boy oh boy.

    Also, inb4 haters saying "I'D LIEK, NEVER LZVLZ A DRKZ LAWLZ JOO SUCKZ, LEVLZ WARZYO YHAET!!"
    (0)

  2. #12
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    Summoners got Odin, though, and we're supposed to be the "OMFG OVAH NIEN THOWZAAAAAND" DD job. We deserve an instant-death attack. The difference is summoners have to use Astral Flow, and get an area-of-effect instant death attack through Odin. Ours would be a job ability with, say, 20 minutes for recast, and kills one enemy.
    (0)
    Cardfight!! Vanguard is the best TCG of all time.

  3. #13
    Player Siros's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    60
    Character
    Siros
    World
    Carbuncle
    Main Class
    BST Lv 99
    Drk is my main as well and one of the first 2 jobs(Drk,War) i got ta 75 back in the old days.I think this idea u mention is a great one.Now we play the waiting game due ta SE......
    (0)

  4. #14
    Player solidous's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    15
    Character
    Solidous
    World
    Lakshmi
    Main Class
    DRK Lv 99
    I think these could help fix dark.I think these changes and additional will could help fix dark. It is not fair that we get a watered down version of other jobs abilities.

    Blood Weapon
    Level 51 Job Ability
    Duration: 30 seconds
    Recast: 15 minutes
    When active, all standard melee attacks will cause an Additional Effect that converts the damage inflicted into a "Drain" effect, healing the Dark Knight by 100% of the amount of damage inflicted.


    Last Resort
    Level 15 Job ability
    Duration: 2 minutes
    Recast: 5 minutes
    Increases the users attack by 14.84375% and defense is decreased by the same amount.
    (Desperate Blows should be adjusted to 3% delay reduction per merit.)



    Dark Eternal
    Level 1 Job Ability
    Duration: 30 seconds
    Recast: 2 hours
    User gains a 20% boost to attack and magic attack bonus. Drain Spikes effect gained.
    If user is defeated while Death Eternal is active, the user remains attacking through out the remainder of the Death Eternal's duration, attack and magic attack bonus gain an additional 10% boost.

    Job Trait

    Quick Cast
    Level 95 Job Trait
    Duration: Always active
    User has a chance to instantly cast selected spell.
    Chance of Quick cast activating is 5%
    I do not think this would not be broken as you lose a hit or 2 if it doesn't proc.

    Imbibe
    level 70 Job Trait
    Duration: Always active
    Absorbs a single status bonus from and enemy.
    Chance of absorbing status bonus is 5%

    New Job abilities

    Dark Masochist (or Truculence I doubt SE will find masochist suitable for the game)
    Level 76 Job Ability
    Duration: 2 minutes
    Recast: 10 minutes
    User gains regain effect of 5 TP per tic at the cost of 30 HP.

    Dark Mirror
    Level 55 Job Ability
    Duration: 5 seconds
    Recast: 1 minutes.
    While ability is active damage received by the user will be recorded. limit of damage recorded varies by player level.

    Riposte
    Level 55 Job Ability
    Duration: Instant
    Recast:1 minute
    Damage recorded by Dark Mirror with be dealt two fold to current battle target.
    (0)
    Last edited by solidous; 03-16-2011 at 09:57 AM.

  5. #15
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    Quote Originally Posted by solidous View Post
    I think these could help fix dark.

    "Blood Weapon" recast to 10-15 min.
    "Last Resort" duration 2 minutes recast 5
    Desperate blows should be adjusted to -3 delay per merit.

    2hr must be used while alive.

    New 2hr: "Dark Eternal" Duration 30 seconds recast 2hours.

    If hp above 0 you gain attack + 25% mab + 25 and drain spikes.

    If hp 0 dark remains attacking through out the remainder of the 2hr, attack + 50% Mab + 50

    New JT
    Drk lv90 Quick cast 10%
    I dont think this would not be broken as you lose a hit or 2 if it doesnt proc.

    Drk lv70 Absord status bonusses 5%

    New JA


    Drk lv76 "Dark Masochist"(couldnt come up with a better name atm im at work) recast 10 minutes duration 2 minutes.
    regain 10 tp per tic at the cost of 30 hp per tic for 2 minutes.

    Drk lv55 "Dark Mirror" (not to great at making up names) duration 10 seconds recast 2 minutes.
    absorb damage magic or physical and deal it 2x.

    Sorry for the spelling.
    You really need to clean this up so we can read it.
    (0)
    Cardfight!! Vanguard is the best TCG of all time.

  6. #16
    Player solidous's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    15
    Character
    Solidous
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Cleaned it up and Fixed it a little.
    (0)

  7. #17
    Player Ayasha's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Ayasha
    World
    Bahamut
    Main Class
    DNC Lv 99
    To Solidous,

    All in all, not horrible ideas. I do like the Quick Cast suggestion above all, and the trade off of extended duration of Last Resort at the cost of 2% delay reduction per Desperate Blows merit.

    A few concerns and suggestions, though. Your idea for Dark Eternal, while good in THEORY, just won't last long enough to be worthwhile. Your average player MIGHT get 4-5 swings in 30 seconds, and DRK just doesn't hold enmity as well as the more dedicated DD jobs in the game, rendering the spikes effect negligible at best. If a DRK and a MNK, both equally geared and skilled, were in the same party, odds are that the MNK would be tanking unless he's taking it easy. This sounds more like an "Oh sh*t" desperation job ability rather than anything effectively useful in a normal basis.

    Imbibe would be awesome, however a 1 in 20 shot of absorbing a status effect seems to me to STILL be rather high. maybe a 1-2% chance native, with slight increases available with gear. Also, there should be a caveat to avoid it being abused: Only effective with a two-handed weapon, or chance of occurring limited to the first attack in a round.

    Clarification needed on your suggestion for Truculence. Is that 5 TP per tick at a cost of 30HP TOTAL, or 30HP per TICK? I suggest the latter.

    Dark Mirror and Riposte also sound good in theory, but are too easily manipulated. Most mobs are rather predictable, and in such, this ability would make reversing damage from catastrophic hits easily exploitable. For example: Throat Stab. Deals 95% damage to the recipient, yet takes forever to ready. A well geared DRK can easily have huge amounts of HP, making 1600+ outside of abyssea and 3000+ inside abyssea damages not unheard of from that move. A caveat to that one, to make it not overpowered would be something along the lines of "Normal physical damage directed at the Dark Knight will be recorded etc..."

    Not bad though, well thought out ideas.
    (0)
    ~The key to immortality is to not die~

  8. #18
    Player Sayomi's Avatar
    Join Date
    Mar 2011
    Location
    Titan!
    Posts
    71
    Character
    Wolfeater
    World
    Phoenix
    Main Class
    NIN Lv 99
    Fix Apocalypse! qqqqqqqqqqqqqqqqqqqq!
    (0)

  9. #19
    Player Kaeoni's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    41
    Character
    Kaeoni
    World
    Phoenix
    Main Class
    NIN Lv 99
    SE has been moving drk towards the magical side of the spectrum recently, and since they are insisting on it, I'd have to agree with either a quick cast or some sort of native fast cast.
    I like the Dread spikes route to be honest in terms of magic as well as making absorbs better. It would be quite noticeable and welcome increase. That's about all that needs to be done.

    Lets remind ourselves we aren't warriors nor were we ever intended to be, in my opinion doing more damage than or equal to a warrior should never be realized. Otherwise how can you justify what we already currently have in our magic arsenal? We're simply a more well rounded and versatile job.
    The job is not technically at fault here, Its designed to work well in what it currently does. It's how players in general choose to build their party as well as how the Drk in question decides to play.

    Sometimes it's just bad habit to look over a Drk, sometimes its taught from friends and LS leaders, personal experience is also another notable factor. It's true Drk is missing a critical WS in Abyssea, which everyone seems to be pretty upset over.. This is why people view it as a job that needs to be "fixed".

    Dark Knight's not terrible at anything it does, but it's certainly not the best, so it's not like i don't understand what this is all about. It's a niche is what i'm getting at. If all DD wanted to output dmg like a War, nuke like a Blm, heal like a Whm, enfeeble like a Rdm, evade like a Thf, mitigate dmg through shadows like a Nin, why are we not playing those respective jobs instead of trying to play Dark Knight for what it is?

    Dark Knight can do many things including DD, Tank, Enfeeble and Support. Our Magical side of the spectrum is what sets us apart from a simple hack and slash Melee. If you Can't DD, If you can't Tank, If you can't Enfeeble, If you can't provide Provisional support, you have not been playing Dark Knight to it's full potential.

    The only real problem besides a few possibly minor fast cast issues and regular wide spread job updates is peoples attitudes.
    (0)
    Last edited by Kaeoni; 03-18-2011 at 06:26 PM. Reason: Spaced out a bit more

  10. #20
    Player Saion's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2
    Character
    Saion
    World
    Phoenix
    Main Class
    DRK Lv 90
    I know how to fix Dark Knight! Just give them a Crit Based Weapon Skill!! Problem solved.
    (0)

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