lolololololol yeah thats not how that works guy
Bots are destroyed by magic aggro monsters, if they added elementals to the bat camps the bots would be gone since they won't be able to really deal with that. So you won't see bots in the gear camps.
Also this new update makes bots lives more difficult in the short term, since real players are going to camp ontop of them.
Thank you for the version update, it is very exciting, and a huge step in the right direction, in terms of post-Jobmaster character improvement.
Thank you for the video, it really brightened up my November!
Regarding the new Voracious Resurgence missions this month, it seems that I am unable to take part in them, due to me dropping the Thunder Hammer level one club three months ago.
I probably dropped it while farming +1 Nyzul Isle special event, where I am constantly throwing away low level Ra-Ex weapons.
Is there a way to obtain Thunder Hammer again, or will I never be able to continue with the Voracious Resurgence missions.
I hope I can continue and do this month's and future Voracious Resurgence missions, because I have been really enjoying them!
Thank you for all the great work you are doing to bring us new and exciting updates, and absolutely adorable digest videos!
Recently returned, and I am really enjoying it. Thank you team. Long live FFXI!
I mean, it's not really different from any other point in the game, if you 're level 50, of course a lv75 isn't going to want you in their party, if you're level 10 you're probably not playing with level 40s (outside of level sync, which does work with master levels). That's not even the case here, master levels are not necessary for anything and aren't that big of a power increase when you factor in all the stuff that job points gave you before you got there.
Earlier on in JPs, when people were first maxing them out and I barely had any, I still was able to do ambuscade, BCNMs, etc with people who had them. I don't think this is going to suddenly change.
Still wanting buffs to black mage. ;p
I have yet to find out whether the adjustment to Relic +3 is for the entire set of gear when you get the key item or if it's just for the single zone you killed enough enemies on.
I have some suggestions to help players in regard to Artifact +3 & Relic +3 in addition to it:
Many Relic Shards & Voids get thrown to the ground because they are not worth putting on AH to see if someone will buy.
To remedy this, add an option at the Goblin to take a shard/void and give you a Beastmen/Kindred Medal in exchange.
This adds a price floor to all shards/voids of the same as the medal, and since it costs 3 Medals for the Goblin to give you a shard/void back, it's a 1:3 trade of items you don't want for items you do.
Artifact cards are still a massive time gate to players wanting to gear up new jobs thanks to the addition of odyssey. Adding scales to normal mobs has no effect on this.
It only reduces the demand on players to play this game as an MMO instead of a single player game.
To ease the time gate, remove the [Ex], exclusive, tag from JOB Paragon Cards. This way players doing it to quickly get their Artifact upgraded can trade for the ones they need, and those that don't need can find new reasons to continue doing the event.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |